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Abstract

VLSI chips exhibiting errors during post-manufacturing tests are usually discarded without considering the severity of the errors. Acceptable-performance is a new test paradigm in which some chips exhibiting errors can be classified as acceptable for sale. We have been investigating the application of acceptable-performance concepts to graphics processing unit (GPU) chips. Preliminary acceptable-performance testing on NVIDIA nv34 GPUs was conducted by running graphics programs on a personal computer with the chips installed. The test results were somewhat inconclusive. Several shortfalls of the original test methodology are addressed here. First, a description of the application program interface (API) used to access the nv34 is given. Then, a speculative hardware model for the nv34 fragment shader stage is proposed. Finally, a test methodology for the nv34 fragment shader and vertex shader stages is presented.

Details

Title
Software interface, hardware architecture, and test methodology for the NVIDIA nv34 graphics processor
Author
Gokli, Neal Kaushal
Year
2006
Publisher
ProQuest Dissertations & Theses
ISBN
978-0-542-87094-1
Source type
Dissertation or Thesis
Language of publication
English
ProQuest document ID
304967579
Copyright
Database copyright ProQuest LLC; ProQuest does not claim copyright in the individual underlying works.