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Abstract
Augmented reality (AR) has been used in many schools and colleges in developed countries. Apart from enhancing teaching to be more interactive, inventive and resourceful, the use of AR also has been reported to boost learning by fostering creativity and imagination, enhancing collaboration and team work, and making learning more engaging and stimulating. Despite the potentials of AR in enhancing school materials, this technology often has teachers and learners as the end users rather than developers. Given the benefits of AR in education, this study experimented on having the teachers and learners as developers in incorporating the use of AR to enhance the college yearbook. This paper describes the processes taken by the teachers and learners in integrating AR into a conventional reading material; specifically a college yearbook. In this study, an open source AR application is used and 32 markers are created. The method involves five major development processes which starts with planning, content, AR integration development, printing and finally AR integration construction. The 32 markers can be divided into a few sections which can be classified according to the types of content. At the end of this paper, the significance and challenges of this project are presented.
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