Abstract

Spatial navigation, active sensing, and most cognitive functions rely on a tight link between motor output and sensory input. Virtual reality (VR) systems simulate the sensorimotor loop, allowing flexible manipulation of enriched sensory input. Conventional rodent VR systems provide 3D visual cues linked to restrained locomotion on a treadmill, leading to a mismatch between visual and most other sensory inputs, sensory-motor conflicts, as well as restricted naturalistic behavior. To rectify these limitations, we developed a VR system (ratCAVE) that provides realistic and low-latency visual feedback directly to head movements of completely unrestrained rodents. Immersed in this VR system, rats displayed naturalistic behavior by spontaneously interacting with and hugging virtual walls, exploring virtual objects, and avoiding virtual cliffs. We further illustrate the effect of ratCAVE-VR manipulation on hippocampal place fields. The newly-developed methodology enables a wide range of experiments involving flexible manipulation of visual feedback in freely-moving behaving animals.

Details

Title
Virtual Reality system for freely-moving rodents.
Author
Del Grosso, Nicholas A; Graboski, Justin J; Chen, Weiwei; Eduardo Blanco Hern��ndez; Sirota, Anton
University/institution
Cold Spring Harbor Laboratory Press
Section
New Results
Publication year
2017
Publication date
Jul 10, 2017
Publisher
Cold Spring Harbor Laboratory Press
Source type
Working Paper
Language of publication
English
ProQuest document ID
2069792587
Copyright
�� 2017. This article is published under http://creativecommons.org/licenses/by/4.0/ (���the License���). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.