Abstract

Starting with the assumption that humanities research frequently renders three-dimensional objects two-dimensional for the sake of reference and communication, this essay articulates four research areas where humanities practitioners may wish to fabricate tactile objects as part of their work: 1) data physicalization, 2) remaking old technologies, 3) cultural studies of negotiated endurance, and 4) infrastructure studies by way of shared social concerns (as opposed to shared technical specifications). These four research areas are anchored in ongoing examinations of both the technical and cultural dimensions of digital fabrication, including methods for additive and subtractive manufacturing.

Details

Title
Why Fabricate?
Author
Sayers, Jentery
Section
Articles
Publication year
2015
Publication date
2015
Publisher
Canadian Institute for Studies in Publishing Press Simon Fraser University
e-ISSN
19230702
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2124051788
Copyright
© 2015. This work is licensed under http://creativecommons.org/licenses/by-nc-nd/2.5/ca (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.