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Abstract
Starting with the assumption that humanities research frequently renders three-dimensional objects two-dimensional for the sake of reference and communication, this essay articulates four research areas where humanities practitioners may wish to fabricate tactile objects as part of their work: 1) data physicalization, 2) remaking old technologies, 3) cultural studies of negotiated endurance, and 4) infrastructure studies by way of shared social concerns (as opposed to shared technical specifications). These four research areas are anchored in ongoing examinations of both the technical and cultural dimensions of digital fabrication, including methods for additive and subtractive manufacturing.
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