Full text

Turn on search term navigation

© 2018. This work is published under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

[...]when children with ASD are compared with TD children within the context of the story telling presented through both 3D animation and real model, it is possible to suggest that they direct their visual attention to the mouth and eye zones; therefore, to the face part less and look at this part for a shorter duration, besides glancing at mouth and eye zones among the face parts less; thus, they spend less time. [...]it is determined within the scope of this study that the averages of total fixation durations and total visit durations on/to mouth and eye parts among the face parts and upper body zone as the other body part in the story telling presented via animation by children with ASD and TDD children of the study group are significantly and strikingly higher than the averages of total fixation durations and total visit durations on/to the story telling presented via a real model. [...]it can be suggested that both children with ASD and TD children look at the mouth and eye parts and the upper body for a longer duration by directing their visual attention more in the story telling presented through animation than the one presented by a real model; besides, they look at the mouth and eye parts and the upper body part more; thus, they spend more time in the story telling presented through animation than the one presented by a real model. [...]it can be suggested that both children with ASD and TDD children look at the lower body part for a longer duration by directing their visual attention more in the story telling presented through video than the one presented through animation; besides, they, again, look at the lower body part more; thus, they spend more time in the story telling presented by a real model than the one presented through animation. [...]for the future studies, there is a need for recurrent findings to be obtained as a result of studying the similar dependent variables with or without objects on the 3D and real model graphics where there are, for example, contexts that include the scenarios, which encourage and facilitate to initiate and maintain a social interaction in such a manner that it ensures a higher level of common attention between children and a model, in addition to story telling.

Details

Title
Otizm Spektrum Bozukluğu Olan ve Tipik Gelişim Gösteren Çocukların Üç Boyutlu Animasyon ve Canlı İnsan Model Video Materyalleri Üzerinde Yüz İşlemelerinin Karşılaştırılması *
Author
Töret, Gökhan 1 ; Selimoğlu, Ömür Gürel 2 ; Özdemir, Selda 3 ; Suna, Hayri Eren 4 

 Hacettepe Üniversitesi 
 Akdeniz Üniversitesi 
 Gazi Üniversitesi 
 Ölçme, Seçme ve Yerleştirme Merkezi 
First page
553
Section
ARAŞTIRMA
Publication year
2018
Publication date
2018
Publisher
Ankara Universitesi
ISSN
1304-7639
e-ISSN
2149-8261
Source type
Scholarly Journal
Language of publication
Turkish
ProQuest document ID
2164085430
Copyright
© 2018. This work is published under https://creativecommons.org/licenses/by-nc/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.