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1. Introduction
There exist many problems and phenomena related to fuzzy cooperative games in our daily lives. An increasing number of researchers turn their attention to the theory and application of fuzzy cooperative games. Generally speaking, we usually divide the fuzzy cooperative games into three different types as follows: cooperative games with fuzzy coalition values [1–3], cooperative games with fuzzy coalitions [4–6], and cooperative games with both fuzzy coalitions and fuzzy coalition values [7, 8], respectively. As for the three types of fuzzy cooperative games mentioned above, the cooperative games with fuzzy coalition values gradually become a research hotspot in recent years. Some researchers extend the common solutions of crisp cooperative games to fuzzy cooperative games and propose some corresponding solution methods and solution concepts for solving fuzzy cooperative games, such as fuzzy Shapley value [9–11], fuzzy set-valued solution [12], fuzzy least square prenucleolus and B-nucleolus [13–15], fuzzy bargaining sets [16, 17], and fuzzy equalizer and lexicographical solution [18].
However, many existing models and methods for solving fuzzy cooperative games inevitably use the subtraction operation of fuzzy numbers. As is known to all, some operations of fuzzy numbers especially the subtraction operation may easily result in the amplification of uncertainty and the distortion of decision information.
In this paper, we are absorbed in developing a new and intuitionistic method for the TFN-typed cooperative games, which can successfully avoid the subtraction operation of TFNs. The rest of the paper is arranged as follows. Section 2 briefly introduces some key concepts for constructing the quadratic programming model, such as the TFN, the
2. Preliminaries
2.1. The Definition of TFNs
The membership function of a random TFN
2.2. The
As is known to all, the definition of the
According to (1), we have
According to the representation theorem for the fuzzy set [21], a random TFN
3. The Least Square Distance Solution for TFN-Typed Cooperative Games Based on the Square Distance and
3.1. TFN-Typed Cooperative Games
In this section, we will demonstrate the mathematical representation of the TFN-typed cooperative games. A TFN-typed cooperative game in coalitional form can be shown as an ordered pair
3.2. Quadratic Programming Model for Solving the Least Square Distance Solution
As mentioned before, at any confidence level, the
For an arbitrary TFN-typed cooperative game, conclusion can be drawn that every player
According to the definition and properties of the
In order to construct the quadratic programming model for solving the optimal attribution strategy of players, we use the square distance to measure the difference between
To some extent, the square distance between
For the sake of concise description,
Generally speaking,
Based on the principle of fairness, i.e., each player
Because of
According to the Lagrange multiplier method, the Lagrange function of the quadratic programming model (20) can be obtained as follows:
Take the solution process of
The following result can be obtained through mathematical derivation that
Based on (22) and (24), we have
It is obvious to see that
Combining with (28) and (30), we can obtain the following analysis formula of
In the similar way, we can finally obtain the following analysis formula of
Until now, we have obtained the optimal solution of the quadratic programming model (17) (i.e., (20)). According to the representation theorem for the fuzzy set, the TFN-typed imputation of the player
4. A Numerical Example and Computational Result Analysis
In Section 3, we construct a quadratic programming model for solving the least square distance solution of the TFN-typed cooperative games. The method proposed in this paper can be applied to many fields, which may relate to cooperation and the distribution of profits such as supply chain management, logistics coalition, environmental collaboration, and strategic cooperation. We have elaborated with detail the process of the least square distance solution of the TFN-typed cooperative games and what is following is a calculating example about the profit distribution of logistics coalition to examine its practicability, rationality, and superiority.
Example 1.
Considering a logistics coalition composed of three logistics enterprises, which are called player 1, player 2, and player 3, respectively, each logistics enterprise can operate alone with small profit. However, once all of them form a coalition and work together, the operational hazard will reduce, the market share will increase, and the divisible profit will rise. Owing to the fuzzy uncertainty in the freight transport market, the cooperative profits cannot be forecast accurately and just the value ranges, the profit, and the corresponding membership degrees can be estimated. As a result, we use the TFN
4.1. Computational Results Obtained by the Proposed Method
According to (31), for logistics enterprise (i.e., player) 1, we have
In the similar way, according to (32), for logistics enterprise (i.e., player) 1, we have
According to (33), we can calculate the optimal distribution strategy of the three logistics enterprises when they form a cooperative coalition and work together, which are shown as follows:
4.2. Results Analysis and Comparison
By watching the distribution results carefully, we see that the sum of the lower bounds of the three logistics enterprises’ distribution can be shown as
In order to show more intuitively the superiority of the least square distance solution proposed in this paper, we redetermine the allocation strategy according to the interval Shapley-like value
Based on (9), the
Therefore, the
According to the representation theorem for the fuzzy set, we can obtain the following results:
Obviously, the sum of the means of the three logistics enterprises’ distribution (i.e.,
5. Conclusions
Based on the comparative analysis of the calculated results, conclusions can be drawn as follows:
Due to the vagueness of things themselves, the lack of expertise, and the imperfection of technical means, the problems of fuzzy cooperative games could be seen everywhere in our daily lives. There are many types of fuzzy data, such as intervals, triangular/trapezoid fuzzy number, and triangular/trapezoid intuitionistic fuzzy number. In the near future, we will try to extend the least square distance solution proposed in this paper to other types of fuzzy operative games and elaborate their good properties.
Conflicts of Interest
The authors declare that they have no conflicts of interest.
Acknowledgments
This research was supported by the Special Foundation Program for Science and Technology Innovation of Fujian Agriculture and Forestry University of China (No. CXZX2018030), the Social Science Planning Program of Fujian Province of China (No. FJ2018B014) and the National Natural Science Foundation of China (No. 71572040).
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Abstract
A quadratic programming model is constructed for solving the fuzzy cooperative games with coalition values expressed by triangular fuzzy numbers, which will be abbreviated to TFN-typed cooperative games from now on. Based on the concept of
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1 College of Management & College of Tourism, Fujian Agriculture and Forestry University, Fuzhou 350002, China; College of Transportation and Civil Engineering, Fujian Agriculture and Forestry University, Fuzhou 350002, China
2 College of Transportation and Civil Engineering, Fujian Agriculture and Forestry University, Fuzhou 350002, China
3 Jinshan College, Fujian Agriculture and Forestry University, Fuzhou 350002, China