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© 2018. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

The main finding is that the Lumosity did not result in greater cognitive improvements than the intervention based on simulation games. [...]video-game training provides modest benefits for untrained cognitive tasks. The other influences may be caused by subjects' participation in the training protocol. [...]extra control group allows to control for these nonspecific influences. [...]the follow-up assessment which is also missing in this paper seems necessary as it allows to verify the stability of achieved cognitive gains (even modest) or a possibility of distant gains resulting from accumulation of neuroplastic changes in the brain. [...]the deteriorated neural clock leads to declined executive functions in late adulthood.

Details

Title
Commentary: Effects of Video Game Training on Measures of Selective Attention and Working Memory in Older Adults: Results from a Randomized Controlled Trial
Author
Szelag, Elzbieta
Section
General Commentary ARTICLE
Publication year
2018
Publication date
Jan 10, 2018
Publisher
Frontiers Research Foundation
ISSN
16634365
e-ISSN
16634365
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2300664197
Copyright
© 2018. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.