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© 2018. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

In biology, studying strategies is an important part of investigations of evolution and stabilization of populations. Since strategies influence our daily lives as well as our broader existence in so many different ways, the study of strategies has become an integral part of many areas of science: game theory itself; ethics and social philosophy; the study of multi-agent systems in computer science; evolutionary game theory in biology; strategic reasoning in cognitive science; and the study of meaning in linguistics. A translated PRIMs model moves its visual attention towards this location, across the edges in the game tree, whenever it has to verify the proposition that follows them. root The PRIMs model will visually inspect the specified node to determine whether it is the root of the tree. turn i The PRIMs model will read the player name of the player whose turn it is from the specified node in the game tree, and compare it to i. (ui=qi) The PRIMs model will compare qi to a value in its visual input when looking at the specified node. Because this value may be required for future comparisons, it is also stored in an empty slot of working memory. (r⩽q) A PRIMs model cannot instantly access each value in a visual display: it has to move its visual attention to them and remember them by placing them in working or declarative memory before it can compare them. Here, φ is defined as φ:=α∧β∧γ∧δ∧ζ (adapted from [10]), where 1. α:= ⟨d⟩⟨f⟩⟨h⟩((uC=pC)∧(uP=pP)) (from the current node, a d move followed by an f move followed by an h move lead to the payoff (pC,pP) ) 2. β:= ⟨d⟩⟨f⟩⟨g⟩((uC=qC)∧(uP=qP)) (from the current node, a d move followed by an f move followed by a g move lead to the payoff (qC,qP) ) 3. γ:= ⟨d⟩⟨e⟩((uC=rC)∧(uP=rP)) (from the current node, a d move followed by an e move lead to the payoff (rC,rP) ) 4. δ:= ⟨c⟩((uC=sC)∧(uP=sP)) (from the current node, a c move leads to the payoff (sC,sP) ) 5. ζ:= ⟨b−⟩⟨a⟩((uC=tC)∧(uP=tP)) (the current node can be accessed from another node by a b move from where an a move leads to the payoff (tC,tP) ) and ψi is used to denote the conjunction of all the order relations of the rational payoffs for player i∈{P,C} given in the game (from [21]). Since this description applies to Games 1–4, and our cognitive models play as Player P in her first move, the “current node” refers to the second node in the game tree, with outgoing edges c and d. For the ease of reading, in the formulas above and those in the rest of the paper, we have used the operator symbol ⟨x⟩ to mean the operator ⟨x+⟩ , for any action symbol x. In the remainder of this section, we alternate between providing strategy formulas used to generate cognitive models, and presenting the results of those models when used in the experiment described above. The formula it was generated from is [χ∧Bg4(n2,P)⟨d⟩e)↦c]P . Since χ describes true facts about the game tree, we assume the probability of successfully verifying χ is 1.

Details

Title
An Automated Method for Building Cognitive Models for Turn-Based Games from a Strategy Logic
Author
Top, Jakob Dirk; Verbrugge, Rineke; Ghosh, Sujata
Publication year
2018
Publication date
Sep 2018
Publisher
MDPI AG
e-ISSN
20734336
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2315990116
Copyright
© 2018. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.