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© 2018. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

A BT can be regarded as a hierarchical goal-oriented reactive planner, which can represent not only a static task plan, but also a complex task policy through conditional checks of various situations. [...]due to the hierarchical and modular tree structure, BTs are compatible with genetic programming (GP) to perform sub-tree crossover and mutation, which can yield an optimized BT [6]. [...]the GP system evaluates each individual in the population respectively, which needs to run the BT simulator and calculate fitness according to the simulation results and behavior evaluation function. [...]in most tested GA parameters, the dynamic constraint can help standard evolving BT and evolving approach with static constraint to accelerate learning speed and achieve better individuals with higher final fitness. The environmental model, behavior evaluation function, perception, and action sets are critical for behavior performance. [...]more complex scenarios, such as bigger state-space representation, partial observation or multiple agents in real-time strategy game [31], should be considered to provide rich agent learning environment to validate the proposed approach.

Details

Title
Learning Behavior Trees for Autonomous Agents with Hybrid Constraints Evolution
Author
Zhang, Qi; Yao, Jian; Yin, Quanjun; Zha, Yabing
Publication year
2018
Publication date
Jul 2018
Publisher
MDPI AG
e-ISSN
20763417
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2321867333
Copyright
© 2018. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.