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© 2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

According to this research, these values focus on aspects that are economic (attracting new target markets, justification to charge admission, incentives to return, etc.), experiential (interesting and interactive experiences, enriching memories, etc.), social (gamification, sharing experiences, social fulfilment, etc.), epistemic (new concepts for engagement, increasing attention when using an alternative approach, curiosity, etc.), historical and cultural (adding more content, telling personal stories of past events, triggering interest in history, etc.), and educational (personalized learning experience, learning at one’s own pace, saving content for later, etc.). Nor will they cover the way in which we relate to heritage and the urban space in an intellectual manner. [...]VR and AR can allow the city (or the wider territory) to assume the role of an “open museum” [35] (p. 66), and new technologies within the broad context of “smart” city or region “can be used increasingly for touristic and cultural purposes” [52]. [...]AR and VR can improve information and knowledge concerning a destination, and furthermore, as numerous authors have pointed out, such tools can also favor the development of “M-Learning,” [53,54,55] and strengthen the cultural experience of the user by generating new ways of relating to cultural heritage [15,40,42,45,49,56,57]. [...]a number of texts warn of the dangers of technological concentration and, consequently, that production of knowledge may be promoted from the top down in construction of the patrimonial discourse; these advocate for greater democratization with proposals such as the exchange of technological knowledge (as by international organizations) among countries with different levels of development [46], or that sufficient economic support be provided in order to favor entry and participation by different agents [51].

Details

Title
The Historic City, Its Transmission and Perception via Augmented Reality and Virtual Reality and the Use of the Past as a Resource for the Present: A New Era for Urban Cultural Heritage and Tourism?
Author
Barrado-Timón, Diego A; Hidalgo-Giralt, Carmen
Publication year
2019
Publication date
2019
Publisher
MDPI AG
e-ISSN
20711050
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2322194598
Copyright
© 2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.