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© 2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

For older adults living in cities, rising house prices and increased demand for land caused by overcrowding have led to substantial reductions in urban green spaces, with large-scale recreational sports facilities being pushed to the margins of cities [7]. [...]leisure environment, crowded locations, convenience, and accessibility act as impediments to the participation of older adults. [...]the majority of articles regarding the Wii and older adults have focused on the physical effects of using the Wii [9,10]. From the perspective of Maslow’s hierarchy of needs, the experience of customization can help customers reach “self-actualization”. [...]development of products and technology seeks to satisfy the feelings and responses of consumers after they use the products. 2.3. Consumer values include self-esteem and affection and are used to communicate the attributes of a product or service to a consumer [24]. [...]when consumers evaluate products or services, values become an important factor.

Details

Title
The Factors Affecting Older Adults’ Intention toward Ongoing Participation in Virtual Reality Leisure Activities
Author
Yeh, Tsu-Ming; Fan-Yun Pai; Mei-Yuan Jeng
Publication year
2019
Publication date
2019
Publisher
MDPI AG
ISSN
1661-7827
e-ISSN
1660-4601
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2328965644
Copyright
© 2019. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.