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© 2020. This work is published under https://creativecommons.org/licenses/by/3.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

ABSTRACT As a country that has its language, English is an international language that needs to be mastered. [...]the mastery of English in Indonesian on an international scale is in a low category. Children with autism and mental retardation have different ways of learning, but in general, these children have a way of learning or abilities that stand out in the visual field [3]. [...]interactive media need to be used to support the learning process to make it more interesting and easy to understand [4, 5]. In the study there are two main variables, namely the independent variable or the predictor variable (independent variable) is often given an X notation is the cause variable or which is thought to provide an influence or effect on other events, and the dependent variable or the response variable (dependent variable) is often called the Y notation, i.e. the variable which is caused or the effect of the independent variable [27]. Learning by using the game pet and wild is placed as an independent variable, while student learning outcomes are placed as a dependent variable.

Details

Title
Fisher-Yates and fuzzy Sugeno in game for children with special needs
Author
Ramdania, Diena Rauda 1 ; Irfan, Mohamad 1 ; Habsah, Salma Nuralisa 1 ; Slamet, Cepy 1 ; Uriawan, Wisnu 1 ; Manaf, Khaerul

 UIN Sunan Gunung Djati Bandung, Indonesia 
Pages
879-889
Publication year
2020
Publication date
Apr 2020
Publisher
Ahmad Dahlan University
ISSN
16936930
e-ISSN
23029293
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2382077862
Copyright
© 2020. This work is published under https://creativecommons.org/licenses/by/3.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.