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© 2020. This work is published under https://creativecommons.org/licenses/by/3.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Received Jul 24, 2019 Revised Mar 16, 2020 Accepted Apr 7, 2020 Keywords: Cloud gaming Distributed cloud game HPC cloud game HPC mobile cloud game Mobile cloud game ABSTRACT Mobile cloud game is a solution to play high-end games in indigent thin clients with a diversity of end-user devices, and as real-time gaming, mobile cloud game hosting game engines in the cloud. [...]frequent change in network quality is another issue that should be limited to run the real fast cloud game. [...]reliable software components between cloud and user devices as clients, including using artificial intelligence (AI) algorithms such as machine learning, deep learning and so on will enhance the game performance, particularly in multiplayer and real-time conditions. With cloud gaming, users do not need to upgrade their hardware because cloud servers will render the game for them, and users can play those games with a less powerful computer. [...]the extension of a powerful, affordable smartphone with the highest random-access memory (RAM) till 8 GB and internal memory till 512 GB, including using multiprocessors such as quad-core, octa-core, and more. Cloud gaming attracts both players and game developers because of its vast advantages, two of those advantages are cloud gaming allows players to play the same game on different platforms and also enables game developers to support more platforms [5]. [...]UBC Games was proposed as a client-server cloud game where distributed execution of game components not into server only but to the client as well and included component-based cognitive ubiquitous gaming system [6].

Details

Title
Mobile cloud game in high performance computing environment
Author
Kristiadi, Dedy Prasetya 1 ; Sudarto, Ferry 1 ; Rahardja, Evan Fabian 2 ; Hafizh, Naufal Rayfi 2 ; Samuel, Christopher 2 ; Warnars, Harco Leslie Hendric Spits

 Computer Systems Department, Raharja University, Indonesia 
 School of Computer Science, Bina Nusantara University, Indonesia 
Pages
1983-1989
Publication year
2020
Publication date
Aug 2020
Publisher
Ahmad Dahlan University
ISSN
16936930
e-ISSN
23029293
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2410839290
Copyright
© 2020. This work is published under https://creativecommons.org/licenses/by/3.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.