Abstract

Gaming has increasingly become a part of life in Africa. Currently, no data on gaming disorders or their association with mental disorders exist for African countries. This study for the first time investigated (1) the prevalence of insomnia, excessive daytime sleepiness, anxiety and depression among African gamers, (2) the association between these conditions and gamer types (i.e., non-problematic, engaged, problematic and addicted) and (3) the predictive power of socioeconomic markers (education, age, income, marital status, employment status) on these conditions. 10,566 people from 2 low- (Rwanda, Gabon), 6 lower-middle (Cameroon, Nigeria, Morocco, Tunisia, Senegal, Ivory Coast) and 1 upper-middle income countries (South Africa) completed online questionnaires containing validated measures on insomnia, sleepiness, anxiety, depression and gaming addiction. Results showed our sample of gamers (24 ± 2.8 yrs; 88.64% Male), 30% were addicted, 30% were problematic, 8% were engaged and 32% were non-problematic. Gaming significantly contributed to 86.9% of the variance in insomnia, 82.7% of the variance in daytime sleepiness and 82.3% of the variance in anxiety [p < 0.001]. This study establishes the prevalence of gaming, mood and sleep disorders, in a large African sample. Our results corroborate previous studies, reporting problematic and addicted gamers show poorer health outcomes compared with non-problematic gamers.

Details

Title
RETRACTED ARTICLE: Insomnia, sleepiness, anxiety and depression among differenttypes of gamers in African countries
Author
Sosso F A Etindele 1   VIAFID ORCID Logo  ; Kuss, D J 2 ; Vandelanotte, C 3 ; Jasso-Medrano, J L 4   VIAFID ORCID Logo  ; Husain, M E 5 ; Curcio, G 6   VIAFID ORCID Logo  ; Papadopoulos, D 7 ; Aseem, A 5 ; Bhati, P 5 ; Lopez-Rosales, F 8 ; Ramon, Becerra J 8 ; D’Aurizio G 6 ; Mansouri, H 9 ; Khoury, T 10 ; Campbell, M 11 ; Toth, A J 12 

 Center for Advanced Studies in Sleep Medicine, Hopital du Sacré-Coeur deMontreal, Research Center of Cognitive Neurosciences, Institut Santé et Société,Université du Québec à Montreal, Québec, Canada 
 School of Social Sciences, Department of Psychology, International GamingResearch Unit and the Cyberpsychology Group, Nottingham TrentUniversity, Nottingham, UK (GRID:grid.12361.37) (ISNI:0000 0001 0727 0669) 
 School of Health, Medical and Applied Sciences, Physical Activity ResearchGroup, Central Queensland University, Rockhampton, Australia (GRID:grid.1023.0) (ISNI:0000 0001 2193 0854) 
 Center for Research in Nutrition and Public Health, Autonomous Universityof Nuevo Leon, Monterrey, Mexico (GRID:grid.411455.0) (ISNI:0000 0001 2203 0321) 
 Centre for Physiotherapy and Rehabilitation Sciences, Jamia MilliaIslamia, New Delhi, India (GRID:grid.411818.5) (ISNI:0000 0004 0498 8255) 
 Department of Biotechnological and Applied Clinical Sciences, University ofL’Aquila, L’Aquila, Italy (GRID:grid.158820.6) (ISNI:0000 0004 1757 2611) 
 Department of Pulmonology, Army Share Fund Hospital, Athens, Greece (GRID:grid.158820.6) 
 Innovation and Evaluation in Health Psychology, Faculty of Psychology,Autonomous University of Nuevo Leon, Monterrey, Nuevo Leon, Mexico (GRID:grid.411455.0) (ISNI:0000 0001 2203 0321) 
 Faculty of Medicine, Université de Montréal, Montréal, Québec, Canada (GRID:grid.14848.31) (ISNI:0000 0001 2292 3357) 
10  Department of Biomedical sciences, Faculty of Arts and Sciences, Universityof Montréal, Montréal, Québec, Canada (GRID:grid.14848.31) (ISNI:0000 0001 2292 3357) 
11  Department of Physical Education and Sport Sciences, University ofLimerick, Limerick, Ireland (GRID:grid.10049.3c) (ISNI:0000 0004 1936 9692) 
12  Lero Irish Software Research Centre, University of Limerick, Limerick, Ireland (GRID:grid.10049.3c) (ISNI:0000 0004 1936 9692) 
Publication year
2020
Publication date
2020
Publisher
Nature Publishing Group
e-ISSN
20452322
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2473289901
Copyright
© The Author(s) 2020. This work is published under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.