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© 2021. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Using a control group and two experimental groups, through a mixed research methodology, the results showed how the groups that received gamification obtained better results in the variables of motivation, teamwork, and commitment to the tasks. [...]gamification could be an interesting didactic methodology with an attractive factor for students. [...]under 16-year-old soccer players showed lower levels of motivation before the competition. [...]the SBPN-4 was shown to be a valid and reliable tool. Analyses of the effects of gamification on the motivations and academic performance of university students (n = 127; experimental group = 62, control group = 65), show that its application in physical education led to an increase in students’ academic performance.

Details

Title
Neuroeducation, Motivation, and Physical Activity in Students of Physical Education
First page
2622
Publication year
2021
Publication date
2021
Publisher
MDPI AG
ISSN
1661-7827
e-ISSN
1660-4601
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2499434679
Copyright
© 2021. This work is licensed under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.