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Copyright © 2021 Huitao Wang et al. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Deep reinforcement learning is one kind of machine learning algorithms which uses the maximum cumulative reward to learn the optimal strategy. The difficulty is how to ensure the fast convergence of the model and generate a large number of sample data to promote the model optimization. Using the deep reinforcement learning framework of the AlphaZero algorithm, the deployment problem of wireless nodes in wireless ad hoc networks is equivalent to the game of Go. A deployment model of mobile nodes in wireless ad hoc networks based on the AlphaZero algorithm is designed. Because the application scenario of wireless ad hoc network does not have the characteristics of chessboard symmetry and invariability, it cannot expand the data sample set by rotating and changing the chessboard orientation. The strategy of dynamic updating learning rate and the method of selecting the latest model to generate sample data are used to solve the problem of fast model convergence.

Details

Title
Research on the Difficulty of Mobile Node Deployment’s Self-Play in Wireless Ad Hoc Networks Based on Deep Reinforcement Learning
Author
Wang, Huitao 1   VIAFID ORCID Logo  ; Yang, Ruopeng 1 ; Yin, Changsheng 1 ; Zou, Xiaofei 1 ; Wang, Xuefeng 2 

 College of Information and Communication, National University of Defense Technology, No. 45 JieFang Park Road, Wuhan Hubei, China 
 College of Army Logistics, No. 20 North 1st Road, University Town, Shapingba District, Chongqing, China 
Editor
KI-IL Kim
Publication year
2021
Publication date
2021
Publisher
John Wiley & Sons, Inc.
e-ISSN
15308677
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2503353021
Copyright
Copyright © 2021 Huitao Wang et al. This work is licensed under http://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.