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Abstract
The purpose of this research is to create interactive multimedia. This research and development uses Borg and Gall Research and Development (R&D) method which consists of 10 (ten) steps. The subject of this research was students of PJKR from three universities in three different areas in Indonesia. The subject of this research was students of PJKR from three universities in three different areas in Indonesia. The numbers of samples used to test the effectiveness of interactive multimedia are 45 people of experimental class and 45 people of control class. The research design used is the one group control pretest-posttest design experiment, the results of interactive multimedia development research show the value of Ztable> Zcount (89>-5,7622), which means that there are significant differences between before and after the utilization of interactive multimedia. From these results it can be concluded that the development of interactive multimedia can be applied by the community to facilitate swimming training.
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Details
1 Faculty of Sport, Universitas Negeri Jakarta, Jl. Pemuda No.10, RT.8/RW.5, Rawamangun, Kec. Pulo Gadung, Kota Jakarta Timur, Daerah Khusus Ibukota Jakarta 13220, Indonesia
2 Physical education and Health department of faculty of teachers training and education, Universitas Lambung Mangkurat, Jl. Brigjen H. Hasan Basri, Pangeran, Kec. Banjarmasin Utara, Kota Banjarmasin, Kalimantan Selatan 70123, Indonesia
3 Department of Physical Education, Universitas Sriwijaya, Jl. Palembang Prabumulih KM.32, Palembang, South Sumatera Province, 30128, Indonesia
4 Physical education and Health department, Universitas Islam 45 Bekasi, Jalan Cut Meutia No. 83 Bekasi Timur 17113, Indonesia