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© 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Technology and innovations have fueled the evolution of the fourth industrial revolution (Industry 4.0). Industry 4.0 spurs growth and development through its efficiency capacity, as documented in the literature. The growth of the construction industry is a subset of the universal set of the value of gross domestic product, and thus, industry 4.0 has a spillover effect on the engineering and construction industry. The aim of this paper is to map the state of Industry 4.0 in the construction industry from the point of view of manarial activities, such as investment management, project preparation, and an overall approach to the management of related activities. This study employed scoping review techniques to dissect the status quo for Industry 4.0 and the construction industry. The empirical results from the systematic and scoping review methods for the ten sampled publications revealed that information and communication technology (ICT)—Industry 4.0—has a significant positive impact on the growth of the construction industry. Therefore, construction practitioners should partner more with researchers in the ICT industry to enhance the automation of work processes and managerial activities in the engineering and construction industry.

Details

Title
Industry 4.0 for the Construction Industry: Review of Management Perspective
Author
Maskuriy, Raihan 1 ; Selamat, Ali 2   VIAFID ORCID Logo  ; Maresova, Petra 3   VIAFID ORCID Logo  ; Krejcar, Ondrej 3   VIAFID ORCID Logo  ; Oladipo Olalekan David 4   VIAFID ORCID Logo 

 Malaysia Japan International Institute of Technology (MJIIT), Universiti Teknologi Malaysia Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur 54100, Malaysia; Faculty of Design and Architect, University Putra Malaysia, Serdang 43400, Malaysia 
 Malaysia Japan International Institute of Technology (MJIIT), Universiti Teknologi Malaysia Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur 54100, Malaysia; Media and Games Centre of Excellence (MagicX), Universiti Teknologi Malaysia (UTM), Skudai 81310, Malaysia; School of Computing, Faculty of Engineering, Universiti Teknologi Malaysia (UTM), Skudai 81310, Malaysia; Center of Basic and Applied Research, Faculty of Informatics and Management, University of Hradec Kralove, 500 03 Hradec Kralove, Czech Republic 
 Center of Basic and Applied Research, Faculty of Informatics and Management, University of Hradec Kralove, 500 03 Hradec Kralove, Czech Republic 
 Center of Basic and Applied Research, Faculty of Informatics and Management, University of Hradec Kralove, 500 03 Hradec Kralove, Czech Republic; School of Economic Sciences, Faculty of Economic and Management Sciences, North-West University, Vanderbijlpark 1900, South Africa 
First page
68
Publication year
2019
Publication date
2019
Publisher
MDPI AG
e-ISSN
22277099
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2548369877
Copyright
© 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.