Abstract

This study aims to determine the attractiveness, feasibility, and response of students in using snake ladder game media integrated with asmaul husna on the theme of animal and human movement organs. The development research method adapted to the Borg and Gall model using seven steps: potential problems, data collection, product design, product validation, product revision, product trials, and product revision. Data collection tools used is the material expert questionnaire, media expert questionnaire and educator response questionnaire to determine product feasibility, and questionnaire responses of students to find out the attractiveness of the product. The results of the research that have been developed obtain a percentage of the feasibility of 92% by material experts, 90% by media experts, and 89% by educators. The percentage of participants’ responses to product attractiveness gained 92%. Based on the results of the description above, the products developed by researchers are suitable for use as learning media.

Details

Title
Snake and Ladder Game Integrated with Asmaul-husna: Development of Learning Media
Author
Meriyati 1 ; Latifah, S 1 ; Hidayah, N 1 ; Shawmi, A N 1 ; Amrullah, M A 1 ; Fitriana, N S 1 

 State Islamic University of Raden Intan Lampung 
Publication year
2019
Publication date
Feb 2019
Publisher
IOP Publishing
ISSN
17426588
e-ISSN
17426596
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2565340967
Copyright
© 2019. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.