Abstract

This study aims to produce learning media in the form of interactive multimedia that is valid, practical and effective for basic competencies in managing digital information on digital information management subjects. This research is motivated by low learning outcomes and conventional learning on basic competencies in the application and management of digital information in the Department of Software Engineering at Ibnu Sina Vocational School in Batam. The type of this research is development research using the IDI (Instructional Development Insttitude) model. This model was developed in three stages, namely difine, develop and evaluate to see whether Interactive Multimedia is valid, practical and effective, this study conducted a one-to-one / individual evaluation expert, large group evaluation and field testing by looking at learning activities and learning outcomes of students. The results of this study indicate that Interactive Multimedia in the design / media aspect was 91.67% with very valid categories, 91.11% digital content / material management aspects with very valid categories, teacher practices were 92.08% with practical categories, practicalities of students are 91% with very practical categories. Interactive Multimedia effectively improves student learning outcomes is 81.25% (24) gets a value of ⩾ KKM and 18.17% (4) students have not reached KKM.

Details

Title
Development of Digital Information Management Learning Media Based on Adobe Flash in Grade X of Digital Simulation Subject
Author
Sabtu 1 ; Kasman Rukun 1 ; Sukardi 1 ; Ririt Dwi Putri Permatasari 2 ; Hayadi, BHerawan 3 

 Master of Technology and Vocational Education, Faculty of Engineering, Padang State University 
 STT Ibnu Sina Batam Indonesia 
 Universitas Pasir Pengaraian, Riau Indonesia 
Publication year
2019
Publication date
Nov 2019
Publisher
IOP Publishing
ISSN
17426588
e-ISSN
17426596
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2568462851
Copyright
© 2019. This work is published under http://creativecommons.org/licenses/by/3.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.