Abstract

Battlefield environment simulation process is an important part of battlefield environment information support, which needs to be built around the task process. At present, the interoperability between battlefield environment simulation system and command and control system is still imperfect, and the traditional simulation data model cannot meet war fighters’ high-efficient and accurate understanding and analysis on battlefield environment’s information. Therefore, a kind of task-orientated battlefield environment simulation process model needs to be construed to effectively analyze the key information demands of the command and control system. The structured characteristics of tasks and simulation process are analyzed, and the simulation process concept model is constructed with the method of object-orientated. The data model and formal syntax of GeoBML are analyzed, and the logical model of simulation process is constructed with formal language. The object data structure of simulation process is defined and the object model of simulation process which maps tasks is constructed. In the end, the battlefield environment simulation platform modules are designed and applied based on this model, verifying that the model can effectively express the real-time dynamic correlation between battlefield environment simulation data and operational tasks.

Details

Title
Object-oriented Battlefield Environment Simulation Process Object Model Based on Task-driven
Author
Zhu, Jie; You, Xiong; Xia, Qing; Zhang, Hongjun
Pages
31-43
Publication year
2019
Publication date
Sep 2019
Publisher
Surveying and Mapping Press
ISSN
20965990
e-ISSN
20961650
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2583401125
Copyright
© Sep 2019. This work is published under https://creativecommons.org/licenses/by-nc-nd/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.