1. Introduction
The spread of behaviour that benefits others is difficult to explain through natural selection, as such behaviour risks exploitation from others [1]. Scenarios where prosocial behaviours can be exploited by others are termed social dilemmas [2]. Classic mechanisms to maintain cooperation include kin selection [3], punishment of non-cooperators [4] and reciprocity [5]. Given this, human cooperation is especially surprising because it occurs between unrelated individuals and is often unreciprocated [6,7]. Laboratory studies (usually from WEIRD samples but see [8]) also show that individuals often cooperate at higher levels than would be predicted by game theory [9].
Forms of cooperation may be culturally transmitted within or across social groups through social learning [10,11]. Through social learning, individuals acquire traits or information by observing or interacting with other individuals or the products of their behaviour [12]. Social learning allows individuals to obtain adaptive traits that are difficult to acquire asocially but can also result in the spread of outdated or maladaptive information [13,14]. For this reason, complete reliance on social learning is unlikely to be adaptive [15,16]. Instead, scholars have suggested that selection should favour strategic use of social learning via strategies that influence when, what and from whom individuals socially learn [17,18]. Three strategies have received particular attention: payoff biased transmission (copy traits that yield a high payoff; [16], henceforth payoff bias); conformity (disproportionate propensity to copy common traits; [19]); and prestige biased transmission (copy individuals of high status; [20], henceforth prestige bias). Kendal et al. [21] review evidence for contexts in which these strategies are used, either individually or in combination.
Given that both cooperation and social learning are thought to underpin the massive habitat expansion and the evolution of complex cultural systems characteristic of our species [22,23], it is perhaps surprising that relatively few studies have addressed how they interact. Conformity may be able to sustain cooperation when combined with punishment [24] or when cooperation is already common [25]. In the lab, participants conformed to an external group’s donations [26] or cooperated with a previously cooperative partner [27] but direct reciprocity was an overall stronger influence on behaviour. Henrich and Gil-White [20] suggest that in prestige bias, followers grant voluntary deference towards leaders in exchange for learning opportunities. This could incentivise copying of cooperation among followers and increased cooperation from leaders [28]. Models suggest that prestige can maintain cooperation in a larger range of scenarios than other social learning strategies [28,29,30]. In the lab, participants have exhibited a bias to copy large contributions made by leaders [31]. Furthermore, prosocial leaders (measured by a questionnaire) elicited greater cooperation from their group than selfish leaders and used punishment less than traditional peer sanctioning groups [32]. Likewise, experimental and ethnographic studies suggest that leader fairness and charisma can positively affect cooperation [33]. There is evidence in strictly hierarchical institutions that team performance and information flow is correlated with the degree of informal prestige conferred upon leaders [34,35] although, contrary to common marketing strategy, there is also evidence that real-life cooperative behaviours are not highly influenced by celebrity endorsement [36,37]. Formal status or rank has received little attention, although one social dilemma experiment found participants labelled with stars (indicating a superior quiz performance) were copied more than those without stars [38].
Because payoff-biased social learning results in the adoption of traits proportional to their relative fitness, as formalised in the replicator equation [39,40], it would be expected to spread selfish behaviour. An experimental study showed that participants exhibited a bias to copy their more successful neighbours and reduce their cooperative contributions to a public good [41]. Further experimental evidence suggests that participants are more likely to exhibit a payoff bias than conformity in a cooperation game and reduce their contributions [42,43] and also decrease their contributions when reminded how their behaviour was benefiting others [44]. A recent analysis of 237 PGGs also showed that declines in contributions were most consistent with improving personal payoffs [45]. Furthermore, cooperation was also higher when participants had no information on the behaviour of their group mates [46]. However, payoff biased learning may not be detrimental for cooperation in all cases, for example when defection is less rewarding [47] or when group migration and punishment is possible [48]. Generally, it results in the decline of cooperative behaviour and is the information that is preferentially attended to.
While strategic defection can maximise payoff, the pattern of results points towards payoff biased social learning being the preferred strategy adopted by participants in social dilemmas. While conformity can increase cooperation in some contexts, it appears to be the weakest cue when compared with other social learning strategies [29,42,43]. Prestige (specifically, high status) biased social learning is comparatively understudied in cooperative dilemmas but is predicted to sustain cooperation in a wide array of circumstances [28,30]. Because no experimental study has considered all three strategies simultaneously in a cooperative context, this is the primary aim of our study.
The evolution of cooperation can also be affected by the payoff structure of the social dilemma. Typically, cooperation games assume a prisoner’s dilemma (PD) payoff structure (see Table 1), where game theory always predicts defection as the rational choice [49]. An alternative is the snowdrift game (SD, see Table 1 for payoff structure), also sometimes referred to as the chicken game or the hawk-dove game [50]. Whereas models based on the PD predict defection as the evolutionarily stable strategy [51], SD games predict stable populations of both cooperators and defectors [52,53]. This is because, in the SD game, exploited cooperators still outperform exploited defectors and so cooperation is favoured when defection is common. To clarify, the production of enzymes in the environment by yeast and bacteria equates to a SD game as enzyme producers benefit from their enzyme production as much as defectors. As predicted, while many cells defect by abstaining from enzyme production and freeride on neighbouring cells, the production of enzymes is not extinguished [54,55].
There are fewer experimental studies using the SD game than the PD game, perhaps because the evolution of cooperation is a harder problem in the latter. Nonetheless, both scenarios can be seen in the real world. For example, climate issues are commonly seen as a PD game or dilemmas of collective action [56], whereas scenarios like constructing communal flood defences or watching for predators are more akin to SD games. One experimental study comparing an iterated binary PD with a SD game found higher cooperation in the SD game [57]. Similar patterns have also been found in other experiments, often using one-shot binary decision games [58,59,60]. Payoff structure also affects the spatial patterns by which cooperation is predicted to evolve, where localised clusters and dendritic spines of cooperators form in models of PD and SD games, respectively [50].
Despite these patterns in findings, comparatively little is known about the dynamics of the SD game compared with the PD. While there are many examples of PD models which consider cooperation on a continuum [61], few have considered SD games along these lines [62,63,64,65]. Exact payoff structures vary slightly, but they each follow the characteristic hierarchy shown in Table 1 and described by Doebeli and Hauert [50]. Typical findings in such models are a convergence towards contributions of around 50%. No experiments have considered iterated continuous SD games in a group context or alongside social learning, so addressing this limitation is the second aim of this study.
Research Questions
Our experiment addresses several key gaps in previous research. Rather than forcing participants to adopt a particular social learning strategy across experimental conditions, we adopt a more naturalistic approach by permitting participants free access to the information required for all three (prestige, conformity, and payoff bias) of the major social learning strategies in a cooperative game. We then use statistical models to infer which social learning strategies were used. We compare both the PD and SD games played across 6 rounds in groups of 4. Each round, participants could contribute between 0 and 10 units to a pot which was doubled and split between all participants. In the SD game, participants received no points for the round if the total did not reach 10. This allows a comparison of cooperation rates and social learning strategy use between games beyond a one-shot context and allows participants to express differing degrees of cooperation. To this end, our experiment employs a between participants 2 (social versus asocial) × 2 (PD versus SD) factorial design with a PD and SD condition alongside asocial (no access to social information) and social learning (access to social information) conditions. This experiment addressed 4 research questions (RQ) (Appendix A).
-
How do social learning strategies influence cooperative behaviour?
1a.. Which social learning strategies, if any, do participants use?—We predict that payoff biased learning will have the strongest influence on cooperative behaviour [45] followed by prestige and then conformity [38,42,43].
1b.. Are the patterns of social learning strategies consistent across the PD and SD game?—Due to a lack of prior studies, we make no predictions over the direction of the interaction between social learning strategy use and payoff structure.
-
What effect does payoff structure have on cooperative behaviour?—We predict higher cooperation in the SD game than the PD [50,57].
-
What effect does access to social information have on cooperative behaviour? We predict lower cooperation with access to social information than when individuals make decisions asocially because we expect a payoff bias to decrease cooperation [45,46].
2. Results
Figure 1 shows the mean cooperation rates from rounds 2–6 for the four experimental conditions. Generally, mean cooperation was around 6 points at round 2 and showed little change across subsequent rounds. This suggests that overall cooperation rates were relatively consistent throughout the experiment. Participants also generally indicated a good understanding (using a scale of 1/poor to 10/good) of how the game worked (Median = 8, IQR = 3).
Although there appears to be little variation between rounds, economic games commonly find declines in cooperation across rounds [46,66]. Therefore, it may still be necessary to control for variation between rounds. Two competing models were compared, one which ignored round (“No round”) and another which added a varying intercept for round (“Round”). No round had a WAIC score of 5502.3 (SE = 76.9, weight = 0.73) and Round had a WAIC score of 5504.3 (SE = 77.0, weight = 0.27), indicating no improvement in out-of-sample predictive ability by varying intercepts by round. The results were similar when round was included as a continuous linear predictor (No round; WAIC = 5501.4, SE = 76.9, weight = 0.71, Round; WAIC = 5504.2, SE = 77.0, weight = 0.29). Therefore, all further models excluded the effect of round.
2.1. Which Social Learning Strategies, If Any, Do Participants Use? (RQ 1a)
Some modelling concerns needed to be addressed before answering this question. Data from the asocial condition were retained in the model for analysis to ensure that parameter estimates for the effects of payoff structure can be evaluated across the social and asocial condition. However, data from the asocial condition cannot be used to estimate the social learning parameters because participants did not view any social information. To address this, we modelled the interaction of the three social learning strategy parameters with the social information condition: the predicted effect is always 0 if the data come from the asocial condition.
A second concern is that, for participants who are themselves either prestigious (having scored highest in a pre-game quiz relating to understanding of how social groups work) or have the highest payoff, the prestige and payoff social information is not strictly social as it refers to their own previous behaviour. To address this, the model used binary variables to exclude each participant from using social learning strategy data about themselves to construct the social learning parameter estimates. Specifically, prestige interacted with a binary variable where a value of one indicates they are not the prestigious individual. Payoff interacts with a binary variable where a value of one indicates they are not currently the highest earner. Accordingly, parameter estimations occur only for cases where the slopes are not inflated by one’s own behaviour.
The conformity information presented to participants (average group behaviour) included their own behaviour, but not exclusively. While reconstructing this variable to exclude their own behaviour would correct for this issue, this introduces an inconsistency between the modelled variable and the information participants were presented with in the experiment. Therefore, the proceeding analysis was repeated for uncorrected (includes their behaviour) and corrected (excludes each participant’s own behaviour) conformity information. The main text details the uncorrected analysis while Appendix B shows the main model predictions with the corrected variable and the difference in estimated parameters. Qualitatively, the primary conclusions do not differ from one another.
Eight different models were fit to the data, consistent with the constraints described above, covering all possible combinations of the three social learning parameters (Prestige, Conformity and Payoff). The compared models ranged from a model containing only the control variables of experimental condition (SD/PD and Social/Asocial) and being the prestigious participant, to a model additionally containing all the social learning strategies (Prestige + Conformity + Payoff). The WAIC values and associated model weights are displayed in Table 2.
The pattern of WAIC scores do not provide conclusive support for any particular social learning strategy. Overall, the strongest evidence is for payoff bias as the two top models which are favoured over the asocial model and have a combined weight of 0.61, include payoff bias. Conversely, the four models which include conformity have the lowest overall model weights (0.10), indicating models that include conformity are overfit compared to the asocial model. There appears to be a small effect associated with a prestige bias, as adding prestige to a model containing payoff does slightly improve its out-of-sample predictive ability. However, prestige alone is not favoured over an asocial model, which suggests that it is primarily payoff that is improving the model fit. Additionally, the asocial model is (modestly) favoured over those which do not contain a payoff bias or contain a conformity. This includes the Prestige + Conformity + Payoff model which despite containing payoff, is penalised by WAIC for including conformity and prestige. This further suggests that conformity bias and prestige bias are overfit compared with payoff bias.
Parameter estimates (Figure 2) and model predictions (Figure 3) from the Prestige + Conformity + Payoff model are displayed in the plots below. Figure 3 is split between the three social learning strategies and predictions are generated for increases in the respective social learning information while holding all other variables constant. The slope for payoff is positive which indicates that, generally, participants’ behaviour aligned with the direction (increase/decrease) of this social information. The slopes for prestige and conformity are weakly positive but have wider prediction intervals and the parameter estimates overlap 0. This, combined with the distribution of model weights, suggests that out of the three social learning strategies, a payoff bias shows the strongest influence on participant cooperation. Therefore, the changes in cooperation observed are most consistent with a payoff bias.
2.2. Are the Patterns of Social Learning Strategies Consistent across the PD and SD Game? (RQ 1b)
To evaluate any differences in social learning strategy use between PD and SD games (research question 1b), the Prestige + Payoff + Conformity model was compared to a model where the social learning parameters also interacted with game structure. This allowed the model to estimate different slopes for the social learning parameters between the PD and the SD game. This did not improve model fit (Prestige + Conformity + Payoff: WAIC = 5503.7; se = 77.3; weight = 0.77, Interaction: WAIC = 5506.2; se = 77.6; weight = 0.23), indicating that social learning strategy use, or the influence of any social learning strategy, did not differ between the PD and SD games.
2.3. Evaluating the Experimental Conditions (RQs 2 and 3)
To evaluate the effects of game structure and the availability of social information on cooperative behaviour (research questions 2 and 3), model comparisons were run between the Prestige + Conformity + Payoff model and models that dropped different combinations of binary variables pertaining to game structure and social condition or allowed them to interact. This means these effects can be evaluated while controlling for social learning strategy use and remain comparable to the models presented above. Every model also retained the control for being the prestigious participant. The WAIC values and associated model weights are shown in Table 3.
Overall, there was no clear distinction between any of the models. It is therefore unclear whether including either (or both) predictors (or their interaction) benefits out-of-sample model fit or not, though both top models contain the social information condition (combined weight 0.60).
Figure 4 shows model predictions generated from the interaction model. There is some indication that cooperation was lower in the social information condition than the asocial condition and (to a lesser degree) higher in the SD than the PD game (Social = −0.58, 95% PI = −0.04; −1.14, Snowdrift = 0.39, 95% PI = −0.15; 0.94).
2.4. Simulation Model Dynamics
We used a simulation model to evaluate the longer-term consequences of the patterns of behaviour observed in this experiment. This permits the predictions from the Bayesian model (and the role of social learning) to be investigated for larger group sizes and under selection. This model samples from the Bayesian posterior estimates from the Prestige + Conformity + Payoff model to establish each agent’s intercept propensity for cooperation and the influence of the social learning strategies (taking into account that the simulation model considers the PD and social condition). Note that the social learning strategies are assumed to operate non-independently of one another. Figure 5 shows that for the basic horizontal-transmission simulation, mean cooperation quickly stabilised to a relatively steady state at around a contribution of 5.7, indicating that social learning strategy use is not predicted to cause long-term change in the frequency of cooperation in a population. By comparison, Figure 6 shows that if we force agents to adopt a particular intercept propensity for cooperation (high, low), cooperation stabilises at different levels. Thus, over a long timeframe and provided participants continue to behave on average as they did in the experiment, cooperation levels are far more strongly affected by the intercept propensity for cooperation than by the effects of social learning strategies. We found that group size did not affect these qualitative findings (see Appendix D).
We introduced selection and small random mutation on the intercept propensity for cooperation by assuming intercept values in one round are represented in the next round in proportion to payoffs earned and then altered by a small amount by sampling from a normal distribution around the inherited intercept value. This simulation can either represent selection and mutation across biological generations, or modification of an individual’s propensity for cooperation over time within a generation.
We found that cooperation declined as agents with small intercepts contribute less overall and gain greater payoffs than those with large intercepts (Figure 7). This result illustrates that, as expected for a PD game, the stable degree of cooperation shown in the horizontal transmission model and observed in the experiment is susceptible to selection resulting in evolution towards extinction. For further detail on the simulation model, see Appendix D.
3. Discussion
This experiment sought to test multiple predictions. Specifically, whether there is evidence for the use of social learning in social dilemmas and if so, which social learning strategy between payoff bias, conformity, and prestige bias did participants appear to be following. Further, comparisons were made between Prisoner’s dilemma and Snowdrift public goods games. Finally, the statistical estimates of parameters contributing to behaviour in the experiment were fed into a simulation model to predict long-term trends, examining group size and the effects of selection on the propensity for cooperation.
We found evidence for the use of payoff biased learning in social dilemmas, but little support for prestige or conformity. However, the overall impact of the social learning strategies on cooperative behaviour was small. There was little evidence of an interaction between game structure and social learning strategy use. Payoff biased copying has also been found in previous social dilemma experiments where, in each case, social learning and specifically, payoff biased copying eroded cooperation [43,44]. These findings add to the growing evidence of payoff biased social learning in a variety of other contexts and species [67,68,69,70,71].
In our experiment we found no strong evidence for the use of conformity. Theoretically, conformity may influence patterns of cooperation, but it can often depend on the initial composition of the population [25], or other complementary mechanisms such as network reciprocity [72]. In social dilemma experiments, conformity can sometimes increase cooperation, though it is outperformed by stronger cues such as reciprocity [26,27], is often ignored [43], or increases cheating [73,74]. Outside of cooperative contexts, frequency information is only used if payoff information is unreliable [75], which may explain our findings. Despite this, a null result in our experiment does not necessarily imply conformity is unimportant for the evolution of cooperation. One of the benefits of strong conformity, often absent from experimental research [76], is the spread of shared cultural norms or values, which in turn, can facilitate cooperation [77].
The absence of a strong prestige bias was unexpected. Of the little research available, the effect of prestige or leadership on cooperative behaviour seems overwhelmingly positive [28,29,31,33,38]. While our study suggests that prestige does not influence cooperation as strongly as other research has suggested, there are several possible reasons for this. Like conformity, it may be that prestige was not used because accurate payoff information was available. By definition, prestige serves as a heuristic to be used when payoff information is ambiguous or unavailable [78], which has been demonstrated in an experimental setting [79]. It is also important to consider the way prestige was defined in this experiment. A prestigious individual is defined as someone with either high general skill and knowledge and/or with a large following [20,80]. Our operationalization of prestige using a quiz follows other studies that have successfully used this approach [38,79,81]. Nonetheless, the possibility remains that our participants did not consider the winner of the quiz to be prestigious in the context of the social dilemma. Moreover, high scoring individuals demonstrated skill in the same domain as the context in which they could be copied (the social dilemma game) rather than a potentially less “useful” general knowledge.
It should be noted that, even for payoff bias, the effects sizes associated with social learning strategies were not particularly large and were all associated with a good deal of uncertainty. This was reflected in the patterns of model comparison which showed only small differences in WAIC scores between competing models, which suggests that each model would make roughly similar out-of-sample predictions. In addition, the simulation model indicated that social learning strategies did not cause a significant change in cooperation which, instead, was determined by individual propensities for cooperation (determined by intercepts). Furthermore, when asked, after their participation in the game, whether they used the social information in some way, only 28% of participants (that responded) said yes.
We found lower levels of cooperation in the social information condition than the asocial condition. Although a concern for reputation might suggest that cooperative acts are more common when such behaviour is observable [82,83], overwhelmingly, classic economic games which provide breakdowns of group mates’ behaviours, find free riding to be the dominant strategy [2,9]. In a study which compared playing with and without information about group mates’ behaviour, higher contributions were found in groups where no information was available [46,84]. These, and our, findings suggest that providing social information reduces cooperation. One explanation is that social information is used to update beliefs about how little other group members are contributing [85].
Finally, as predicted, we found evidence of higher levels of cooperation in the SD game compared with the PD. Although the effect was small, this result is consistent with existing theoretical work [50,53] as well as biological [54,55] and experimental evidence [57,59] which predict higher cooperation in SD than PD.
There are several methodological aspects of our study worth addressing. Unlike most other studies which consider SD games using one shot or binary interactions, we allowed contributions on a continuous scale across multiple rounds. The setup of our SD game represented an extremely harsh SD game (e.g., compared to [62,65]) where a failure to meet the public good threshold resulted in a complete loss of all individuals’ payoffs for that round. Many formulations (though often binary cases) consider such an outcome to result in no change in individuals’ payoffs [50]. In that sense, our experiment may be more akin to a Chicken game, where mutual defection (or failure to swerve) produces an actively deleterious outcome. Nevertheless, the formulation of our experiment still conforms to the characteristic payoff hierarchy of the SD game (where cooperating against defector(s) is preferable to defecting) which applies to real life contexts. For instance, the failure of a population to reach the investment necessary for functional flood defences or invest sufficiently in predator defence could result in the collapse of that population. Therefore, we maintain that the setup of this experiment is a useful approximation of real-life cooperative dilemmas.
The mean group donation displayed in this experiment was around six units (of a possible ten), which showed little decline across rounds. This is unusual for PD social dilemma games, which generally show high initial donations which decline sharply towards the end of the game [9] and average contributions of around 37% [66]. One possibility is the relatively low number of rounds in our experiment, though previous experiments have shown declines within this timeframe [32,43]. Alternatively, participants may have been confused about how the game worked [86]. While this is possible, our self-report measure suggested that participants generally believed they understood how the game worked. A more likely explanation for the elevated contribution rate is the multiplication factor of 2 used in this experiment. High multiplication factors have been found to both raise cooperation rates and slow declines across rounds [87,88].
In our experiment, participants could be socially influenced by others taking part in the same iteration of the social dilemma game. This contrasts with other experimental designs which only allow social learning between groups playing different iterations of the social dilemma game [27,43]. The latter approach has benefits, as it allows social learning to be decoupled from other factors such as reciprocity or the possibility of participants attempting to influence their group mates’ behaviour through their own behaviour. Nonetheless, we consider that the within-group social influence design holds greater ecological validity in simulating situations where people may be socially influenced by those that are participating in the same social dilemma. The decision not to manipulate what social information was offered to participants also approximated a more realistic scenario, allowing each participant to adopt one or more social learning strategies [21,42]. Of course, we cannot discount that participants used some other strategy (or combination of strategies) aside from the ones considered here [75].
Future research could address individual differences in social learning strategy use in the context of cooperation [21,68,89]. A larger sample size than was feasible in our experiment would allow the GLMMs to be extended to include an individual slope for each participant and calculate the proportion of participants who employed a given strategy [90]. An alternative might be to allow participants to choose what information they viewed [91]. Further attention should also be given to prestige as we failed to document a strong effect in contrast to clear predictions from theoretical models [28,29]. To address the possibility that our operationalization of prestige was not relevant to participants in this experiment, it would be useful to consider a different definition of prestige, perhaps one based on popularity [79]. Experiments could also investigate other game structures than those considered here, such as the stag hunt game [92,93]. Finally, it would be useful to consider social learning strategies within real-world cooperative scenarios. For example, normative messages are widely used in interventions to reduce household energy use [94] and cultural group selection has been applied to understand the transmission of lobstering practices in Maine [95]. Both our study and the literature suggest that payoff bias may affect cooperative behaviour within applied settings. However, given the overwhelming effect of intercept variation in our study, it may also be important to consider factors such as personality and the socio-cultural environment that shapes the development of inclinations to cooperate.
4. Materials and Methods
4.1. Design
The experiment involved four conditions in a between participants 2 × 2 factorial design. Factor one was the social information condition (Asocial vs. Social) which manipulated whether the participants had access to social information (see below). Factor two was the payoff structure (Prisoner’s dilemma vs. Snowdrift). We used post hoc model selection to infer which social learning strategies had been used.
4.2. Materials and Procedure
The experiment was executed using the experimental automation platform Dallinger [96] which recruits participants via Amazon’s Mechanical Turk. Upon arrival into the virtual environment, participants were assigned to a group and a unique numerical participant ID was generated for them. Once the group contained four participants, the experiment began. It was split into two parts and all participants completed both parts.
Participants first completed a ten-item quiz containing a variety of questions assessing their understanding of how social groups work to act as a proxy for prestige (see Supplementary Materials). Each question had three possible answers with one (pre-determined) correct answer. At the end of the quiz, a public congratulation was displayed on screen for the participant who gave the most correct answers. For the rest of the experiment, this participant’s ID was displayed surrounded by stars (*) and participants were aware this identified the top quiz scoring participant. The questions and scoring were identical across experimental conditions and at no point were participant’s actual scores revealed.
Following the quiz, all four participants took part in a six-round public goods social dilemma game (PGG) with either a PD or SD payoff structure, designed in accordance with typical PGGs found in the literature [97]. Participants did not know ahead of time, how many rounds they would be playing, but received detailed instructions on how the game worked (see Supplementary Materials) and that they would receive a bonus payment depending on their score. In the PD, in each round, participants were granted 10 points and could then decide how much of this to donate to a pot. The pot was then doubled and split evenly between all players. The points received from the pot were then added to what the participant had kept for themselves which formed their total score for that round.
The SD game had the following modification: if the donations to the pot were less than 10, all participants received nothing for that round (including losing whatever points they had kept for themselves). This was motivated by precedent as SD models have previously employed similar payoff structures [53]. Moreover, the snowdrift game requires that defection offers the best payoff against a cooperator but cooperating is favourable to defection against another defector [50]. In a real-life environment, this implies the public good is unreachable without some minimum investment. Therefore, a value of 10 is chosen as this allowed a single participant to meet the necessary threshold in a single round.
In the asocial condition, participants received no information about their groupmates’ behaviour and only received feedback on their own earnings from the round (calculated based on the amount received from the pot and what they kept). In the social information condition, at the end of each round, participants viewed a table showing each group member’s ID, their contribution to the pot for that round, their cumulative score and the average donation across the group. The participant with the most cumulative points was labelled as the current leader with text beside their ID (see Supplementary Materials). The participant who scored the highest in the quiz was also labelled with stars (*) around their name. This information could be used if participants engaged in particular social learning strategies: the average donation for conformity; the identification of the PGG leader for a payoff bias; and the identity of the individual who scored the highest in the quiz as a proxy for prestige.
Once the social dilemma game was completed, participants were debriefed, and basic demographic information was collected. Participants also answered two short free text questions to explain their decisions in the experiment (see Supplementary Materials). Participants were also asked to rate their understanding of the game to ensure they had understood the protocol [86].
4.3. Participants
Participants were recruited using Amazon’s Mechanical Turk and completed the experiment online. After filtering out groups with missing data (exclusion criteria is described below) this left 286 participants in the dataset. Of those participants, for whom demographic information was available, the median age was 32.5 years (IQR = 13 years) with 181 men, 97 women, and 1 non-binary individual. Participants self-identified as White (195), Black (23), Asian (21), Hispanic (11), other (12), or did not report this information (21). The experiment took between 5 and 10 min to complete. Participants earned a minimum of $1 for completing the experiment but could earn a further maximum bonus of $3 dependent upon their cumulative points score. On average, participants earned a bonus of $1.62, resulting in them earning above US federal minimum wage. Despite equal recruitment across conditions, there were unequal completion rates (see Table 4). The required sample size was determined using simulated data (code available at
4.4. Data Analysis
All analyses were pre-registered on open science (
Cooperation (whole number of points donated between 0 and 10) was treated as a categorical variable for the purposes of the models, so Bayesian ordered probit regressions were fit to the data. An ordinal outcome was appropriate for cooperation, as it is not truly a continuous measure and using a cumulative log odds link function permits non-linearity between the levels of the variable. Bayesian models were fit using the brms package [99] and the posterior distribution constructed using MCMC and main model results validated in JAGS. All models were fit with four chains of 1000 warmup samples and 5500 samples for inference, using weakly regularising priors. Model diagnostics indicated good parameter identification and model convergence (Rhat values between 1.00 and 1.01 and lowest bulk effective sample size > 2500).
Multiple models were fit to evaluate each research question, each containing different combinations of predictor variables. Though each model differed in terms of additional predictor variables (described in the respective sections), all models contained a random effect of participant to account for autocorrelation between repeat observations and variability between participants. The models used to infer the effect of social learning strategies on the degree of cooperation also contained binary variable fixed effects of game structure (snowdrift), social information condition (social) and being prestigious (prestigious participant, see Appendix C) to act as control variables. For social, the integer 1 indicated it was the social information condition, for snowdrift the integer 1 indicated it was the snowdrift condition and prestigious participant the integer 1 indicated they were the prestigious participant.
The structure of the Prestige + Conformity + Payoff model is shown below, where Cooperation is predicted by a vector of probabilities p and each response value k is linked to an intercept parameter ak, with additional deviation from participant level effects ( and slopes for each of the possible predictors (e.g., payoff bias, prestige bias, and conformity). This produced an estimate of the cumulative log odds for all values of cooperation.
The predictive ability of competing models was evaluated using Widely Applicable Information Criteria (WAIC) which is computed from the log likelihoods of models and a parameter penalty to ensure predictive ability is balanced against the risks of overfitting. The calculated value indicates predicted out-of-sample deviance, where lower values indicate lower deviance (and thus, better fit). Following model evaluation, model predictions were plotted to visualise the results. Note that all model predictions were generated using the average of the participant effects. For further discussions on this approach, see [100,101].
4.5. Simulation Model
We simulated the long-term consequences of participant behaviour, as estimated by the Bayesian model (see Appendix D for full details of the simulation). In the basic horizontal-transmission model, agents played repeated PD games. Like the experiment, at each round agents donated between 0 and 10 units and received a payoff according to their donation and the total in the public good. Each agent’s contribution for the next round, was calculated by sampling from the posterior of the Bayesian model that includes all three social learning strategies. Additionally, each agent had an intercept parameter, which can be thought of as their baseline propensity towards cooperation, independent of their social learning strategy use, drawn from the posterior distribution of intercepts estimated from the experiment.
In addition to matching the simulated conditions to those of the experiment, we also examined dynamics across different group sizes (see Appendix D) and varied agent intercept values to establish their influence on dynamics over that of the social learning strategies estimated from the experiment. We also introduced selection to examine what happens if, consistent with the replicator equation [40], the distribution of agent intercept values changes each round (or timestep) in proportion to the payoffs received by the agents.
Conceptualization and methodology, R.W., R.L.K., J.K., J.V.d.V.; resources, R.W., T.J.H.M., R.L.K., J.V.d.V., J.K., software and investigation, R.W., T.J.H.M.; validation and data curation, R.W.; formal analysis, R.W., T.J.H.M., J.K.; writing—original draft preparation, R.W.; writing—review and editing, R.W., T.J.H.M., R.L.K., J.V.d.V., J.K.; supervision and project administration, R.L.K., J.V.d.V., J.K., funding acquisition, R.W. All authors have read and agreed to the published version of the manuscript.
ESRC PhD studentship awarded to RW (ES/P000762/1).
The study was conducted according to the guidelines of the Declaration of Helsinki, and approved by the department of Anthropology ethics committee of Durham University (25 September 2019).
Informed consent was obtained from all participants involved with the study.
The data and analysis scripts used in this study are openly available here (
The authors declare no conflict of interest.
Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Figure 1. Cooperation across rounds 2–6 (the first round is excluded because participants had not viewed any social information at that point) between all combinations of experimental conditions. Solid points show mean cooperation and dashed lines show the mean standard error. PD = Prisoner’s dilemma, SD = Snowdrift. N for conditions; Asocial PD = 73; Asocial SD = 84; Social PD = 61; Social SD = 68.
Figure 2. Mean parameter estimates and 95% prediction intervals for all main effects in the Prestige + Conformity + Payoff model for the six main effects.
Figure 3. Model predictions for Prestige, Conformity and Payoff varying the three social learning strategies and holding the other variables constant and setting the other social information at 0. Shaded regions represent the 95% prediction intervals for the mean. Prestige left; conformity middle; payoff; right.
Figure 4. 10,000 predicted values of mean cooperation across all experimental conditions generated from the Social condition*Game structure (interaction) model. Sample means and 95% PI are Asocial PD (M = 6.05; 95% PI = 5.23, 6.85), Asocial SD (M = 6.44; 95% PI = 5.65, 7.20), Social PD (M = 4.89; 95% PI = 3.96, 5.80, Social SD (M = 5.79; 95% PI = 4.91, 6.64).
Figure 5. Predicted cooperation across 100 rounds (N = 100) for 100 groups, each consisting of 100 individuals, where, following the experiment, cooperation modifies through horizontal transmission only. Black line shows mean cooperation rates across all groups and coloured lines show cooperation rates for 8 randomly drawn groups.
Figure 6. Predicted mean cooperation across 100 rounds (N = 100) for different population compositions as determined by the distribution of intercepts (N = 100). Uncooperative population (left) samples from intercepts below 0 and the cooperative population (right) samples from intercepts above 0.
Figure 7. Predicted mean cooperation across 1500 rounds (N = 100) where cooperation modifies by horizontal transmission and intercepts modify through selection and mutation. Black line shows average across 100 groups and coloured lines show cooperation rates for 8 randomly drawn groups.
Payoffs associated with cooperation (C) and defection (D) depending on the behaviour of a partner between a PD and SD game adapted from Doebeli and Hauert [
Prisoner’s Dilemma | Snowdrift | |||
---|---|---|---|---|
C | D | C | D | |
Payoff to C | b − c | −c | b − c/2 | b − c |
Payoff to D | b | 0 | b | 0 |
WAIC values and model weights for models evaluating the impact of social learning strategies. Standard error difference shows the standard error in the difference between each model and the model with the lowest WAIC value. All social learning parameters interact with the social information condition. Model names indicate which social learning strategies are included. All models include the parameters for game structure and social information condition.
Model | WAIC | Standard Error Difference | Weight |
---|---|---|---|
Prestige + Payoff | 5499.5 | 0 | 0.34 |
Payoff | 5499.9 | 1.3 | 0.27 |
Asocial | 5501.2 | 3.3 | 0.14 |
Prestige | 5501.2 | 3.0 | 0.14 |
Payoff + Conformity | 5503.6 | 1.3 | 0.04 |
Prestige + Conformity + Payoff | 5503.7 | 0.5 | 0.04 |
Prestige + Conformity | 5506.6 | 3.1 | 0.01 |
Conformity | 5506.7 | 3.3 | 0.01 |
WAIC values and model weights for models evaluating the impact of binary experimental condition variables. Standard error difference shows the standard error in the difference between each model and the model with the lowest WAIC value. Model names indicate which predictor variables are included in addition to the social learning strategy parameters. The Prestige + Conformity + Payoff model is the full model containing the social learning strategies and the parameters for game structure and social information condition.
Model | WAIC | Standard Error Difference | Weight |
---|---|---|---|
Social information condition only | 5502.3 | 0 | 0.31 |
Social information condition * Game structure | 5502.4 | 1.7 | 0.29 |
Game structure only | 5503.6 | 1.1 | 0.16 |
Prestige + Conformity + Payoff | 5503.7 | 0.7 | 0.15 |
No binary variables | 5505.0 | 0.9 | 0.08 |
The * denotes an interaction in the model.
Distribution of participants and groups across experimental conditions.
Prisoner’s Dilemma | Snowdrift | ||
---|---|---|---|
Asocial | Social | Asocial | Social |
20 Groups (N = 73) | 17 Groups (N = 61) | 24 Groups (N = 84) | 20 Groups (N = 68) |
Supplementary Materials
The following are available online at
References
1. Binmore, K. Playing for Real: A Text on Game Theory; Oxford University Press: New York, NY, USA, 2007.
2. Dawes, R.M. Social Dilemmas. Annu. Rev. Psychol.; 1980; 31, pp. 169-193. [DOI: https://dx.doi.org/10.1146/annurev.ps.31.020180.001125]
3. Hamilton, W.D. The Genetical Evolution of Social Behaviour. I. J. Theor. Biol.; 1964; 7, pp. 1-16. [DOI: https://dx.doi.org/10.1016/0022-5193(64)90038-4]
4. Balliet, D.; Mulder, L.B.; Van Lange, P.A.M. Reward, Punishment, and Cooperation: A Meta-Analysis. Psychol. Bull.; 2011; 137, pp. 594-615. [DOI: https://dx.doi.org/10.1037/a0023489] [PubMed: https://www.ncbi.nlm.nih.gov/pubmed/21574679]
5. Trivers, R.L. The Evolution of Reciprocal Altruism. Q. Rev. Biol.; 1971; 46, pp. 35-57. [DOI: https://dx.doi.org/10.1086/406755]
6. Henrich, J.; Muthukrishna, M. The Origins and Psychology of Human Cooperation. Annu. Rev. Psychol.; 2021; 72, pp. 1-44. [DOI: https://dx.doi.org/10.1146/annurev-psych-081920-042106]
7. Kurzban, R.; Burton-Chellew, M.N.; West, S. The Evolution of Altruism in Humans. Ann. Rev. Psychol.; 2015; 66, pp. 575-599. [DOI: https://dx.doi.org/10.1146/annurev-psych-010814-015355]
8. Henrich, J.; Boyd, R.; Bowles, S.; Camerer, C.; Fehr, E.; Gintis, H.; McElreath, R.; Alvard, M.; Barr, A.; Ensminger, J. et al. “Economic Man” in Cross-Cultural Perspective: Behavioral Experiments in 15 Small-Scale Societies. Behav. Brain Sci.; 2005; 28, pp. 795-815. [DOI: https://dx.doi.org/10.1017/S0140525X05000142] [PubMed: https://www.ncbi.nlm.nih.gov/pubmed/16372952]
9. Fehr, E.; Schurtenberger, I. Normative Foundations of Human Cooperation. Nat. Hum. Behav.; 2018; 2, pp. 458-468. [DOI: https://dx.doi.org/10.1038/s41562-018-0385-5]
10. Richerson, P.J.; Baldini, R.; Bell, A.V.; Demps, K.; Frost, K.; Hillis, V.; Mathew, S.; Newton, E.K.; Naar, N.; Newson, L. et al. Cultural Group Selection Plays an Essential Role in Explaining Human Cooperation: A Sketch of the Evidence. Behav. Brain Sci.; 2016; 39, e30. [DOI: https://dx.doi.org/10.1017/S0140525X1400106X]
11. Smith, D. Cultural Group Selection and Human Cooperation: A Conceptual and Empirical Review. Evol. Hum. Sci.; 2020; 2, pp. 1-29. [DOI: https://dx.doi.org/10.1017/ehs.2020.2]
12. Heyes, C. Social Learning in Animals: Categories and Mechanisms. Biol. Rev. Camb. Philos. Soc.; 1994; 69, pp. 207-231. [DOI: https://dx.doi.org/10.1111/j.1469-185X.1994.tb01506.x] [PubMed: https://www.ncbi.nlm.nih.gov/pubmed/8054445]
13. Rieucau, G.; Giraldeau, L.A. Exploring the Costs and Benefits of Social Information Use: An Appraisal of Current Experimental Evidence. Philos. Trans. R. Soc. B Biol. Sci.; 2011; 366, pp. 949-957. [DOI: https://dx.doi.org/10.1098/rstb.2010.0325] [PubMed: https://www.ncbi.nlm.nih.gov/pubmed/21357217]
14. Mesoudi, A. The Cultural Dynamics of Copycat Suicide. PLoS ONE; 2009; 4, e7252. [DOI: https://dx.doi.org/10.1371/journal.pone.0007252] [PubMed: https://www.ncbi.nlm.nih.gov/pubmed/19789643]
15. Boyd, R.; Richerson, P.J. Why Does Culture Increase Human Adaptability?. Ethol. Sociobiol.; 1995; 16, pp. 125-143. [DOI: https://dx.doi.org/10.1016/0162-3095(94)00073-G]
16. Schlag, K.H. Why Imitate, and If So, How?: A boundedly rational approach to multi-armed bandits. J. Econ. Theory; 1998; 78, pp. 130-156. [DOI: https://dx.doi.org/10.1006/jeth.1997.2347]
17. Laland, K.N. Social Learning Strategies. Anim. Learn. Behav.; 2004; 32, pp. 4-14. [DOI: https://dx.doi.org/10.3758/BF03196002]
18. Morgan, T.J.H.; Rendell, L.E.; Ehn, M.; Hoppitt, W.; Laland, K.N. The Evolutionary Basis of Human Social Learning. Proc. R. Soc. B Biol. Sci.; 2012; 279, pp. 653-662. [DOI: https://dx.doi.org/10.1098/rspb.2011.1172]
19. Henrich, J.; Boyd, R. The Evolution of Conformist Transmission and the Emergence of Between-Group Differences. Evol. Hum. Behav.; 1998; 19, pp. 215-241. [DOI: https://dx.doi.org/10.1016/S1090-5138(98)00018-X]
20. Henrich, J.; Gil-White, F.J. The Evolution of Prestige: Freely Conferred Deference as a Mechanism for Enhancing the Benefits of Cultural Transmission. Evol. Hum. Behav.; 2001; 22, pp. 165-196. [DOI: https://dx.doi.org/10.1016/S1090-5138(00)00071-4]
21. Kendal, R.; Boogert, N.J.; Rendell, L.; Laland, K.N.; Webster, M.; Jones, P.L. Social Learning Strategies: Bridge-Building between Fields. Trends Cogn. Sci.; 2018; 22, pp. 651-665. [DOI: https://dx.doi.org/10.1016/j.tics.2018.04.003]
22. Powers, S.T.; Van Schaik, C.P.; Lehmann, L. How Institutions Shaped the Last Major Evolutionary Transition to Large-Scale Human Societies. Philos. Trans. R. Soc. B Biol. Sci.; 2016; 371, 20150098. [DOI: https://dx.doi.org/10.1098/rstb.2015.0098] [PubMed: https://www.ncbi.nlm.nih.gov/pubmed/26729937]
23. Henrich, J. The Secret of Our Success; Princeton University Press: Princeton, NJ, USA, 2018.
24. Lewis, P.R.; Ekart, A. Social and Asocial Learning in Collective Action Problems: The Rise and Fall of Socially-Beneficial Behaviour. Proceedings of the Proceedings—2017 IEEE 2nd International Workshops on Foundations and Applications of Self* Systems, FAS*W 2017; Tucson, AZ, USA, 18–22 September 2017; pp. 91-96. [DOI: https://dx.doi.org/10.1109/FAS-W.2017.126]
25. Carpenter, J.P. When in Rome: Conformity and the Provision of Public Goods. J. Socio-Econ.; 2004; 33, pp. 395-408. [DOI: https://dx.doi.org/10.1016/j.socec.2004.04.009]
26. Bardsley, N.; Sausgruber, R. Conformity and Reciprocity in Public Good Provision. J. Econ. Psychol.; 2005; 26, pp. 664-681. [DOI: https://dx.doi.org/10.1016/j.joep.2005.02.001]
27. Romano, A.; Balliet, D. Reciprocity Outperforms Conformity to Promote Cooperation. Psychol. Sci.; 2017; 28, pp. 1490-1502. [DOI: https://dx.doi.org/10.1177/0956797617714828] [PubMed: https://www.ncbi.nlm.nih.gov/pubmed/28877004]
28. Henrich, J.; Chudek, M.; Boyd, R. The Big Man Mechanism: How Prestige Fosters Cooperation and Creates Prosocial Leaders. Philos. Trans. R. Soc. B Biol. Sci.; 2015; 370, 20150013. [DOI: https://dx.doi.org/10.1098/rstb.2015.0013] [PubMed: https://www.ncbi.nlm.nih.gov/pubmed/26503686]
29. Molleman, L.; Quiñones, A.E.; Weissing, F.J. Cultural Evolution of Cooperation: The Interplay between Forms of Social Learning and Group Selection. Evol. Hum. Behav.; 2013; 34, pp. 342-349. [DOI: https://dx.doi.org/10.1016/j.evolhumbehav.2013.06.001]
30. Lehmann, L.; Feldman, M.W. The Co-Evolution of Culturally Inherited Altruistic Helping and Cultural Transmission under Random Group Formation. Theor. Popul. Biol.; 2008; 73, pp. 506-516. [DOI: https://dx.doi.org/10.1016/j.tpb.2008.02.004] [PubMed: https://www.ncbi.nlm.nih.gov/pubmed/18420241]
31. Gächter, S.; Nosenzo, D.; Renner, E.; Sefton, M. Who Makes a Good Leader? Cooperativeness, Optimism, and Leading-by-Example. Econ. Inq.; 2012; 50, pp. 953-967. [DOI: https://dx.doi.org/10.1111/j.1465-7295.2010.00295.x]
32. Harrell, A.; Simpson, B. The Dynamics of Prosocial Leadership: Power and Influence in Collective Action Groups. Soc. Forces; 2016; 94, pp. 1283-1308. [DOI: https://dx.doi.org/10.1093/sf/sov110]
33. De Cremer, D.; Van Knippenberg, D. How Do Leaders Promote Cooperation? The Effects of Charisma and Procedural Fairness. J. Appl. Psychol.; 2002; 87, pp. 858-866. [DOI: https://dx.doi.org/10.1037/0021-9010.87.5.858]
34. Offord, M.; Gill, R.; Kendal, J. Leadership between Decks: A Synthesis and Development of Engagement and Resistance Theories of Leadership Based on Evidence from Practice in Royal Navy Warships. Leadersh. Organ. Dev. J.; 2016; 37, pp. 289-304. [DOI: https://dx.doi.org/10.1108/LODJ-07-2014-0119]
35. Offord, M.; Gill, R.; Kendal, J. The Effects of Prestige on Collective Performance and Information Flow in a Strictly Hierarchical Institution. Palgrave Commun.; 2019; 5, pp. 1-11. [DOI: https://dx.doi.org/10.1057/s41599-018-0211-8]
36. Wood, N.T.; Herbst, K.C. Political Star Power and Political Parties: Does Celebrity Endorsement Win First-Time Votes?. J. Political Mark.; 2007; 6, pp. 141-158. [DOI: https://dx.doi.org/10.1300/J199v06n02_08]
37. John, P.; James, O.; Moseley, A.; Ryan, M.; Richardson, L.; Stoker, G. The Impact of Peer, Politician, and Celebrity Endorsements on Volunteering: A Field Experiment with English Students. J. Nonprofit Public Sect. Mark.; 2019; 31, pp. 328-346. [DOI: https://dx.doi.org/10.1080/10495142.2018.1526743]
38. Kumru, C.S.; Vesterlund, L. The Effect of Status on Charitable Giving. J. Public Econ. Theory; 2010; 12, pp. 709-735. [DOI: https://dx.doi.org/10.1111/j.1467-9779.2010.01471.x]
39. Schlag, K.H. Which One Should I Imitate?. J. Math. Econ.; 1999; 31, pp. 493-522. [DOI: https://dx.doi.org/10.1016/S0304-4068(97)00068-2]
40. Taylor, P.D.; Jonker, L.B. Evolutionary Stable Strategies and Game Dynamics. Math. Biosci.; 1978; 40, pp. 145-156. [DOI: https://dx.doi.org/10.1016/0025-5564(78)90077-9]
41. Grujić, J.; Lenaerts, T. Do People Imitate When Making Decisions? Evidence from a Spatial Prisoner’s Dilemma Experiment: Do People Imitate When Making Decisions. R. Soc. Open Sci.; 2020; 7, 200618. [DOI: https://dx.doi.org/10.1098/rsos.200618]
42. Molleman, L.; van den Berg, P.; Weissing, F.J. Consistent Individual Differences in Human Social Learning Strategies. Nat. Commun.; 2014; 5, pp. 1-9. [DOI: https://dx.doi.org/10.1038/ncomms4570]
43. Burton-Chellew, M.N.; el Mouden, C.; West, S.A. Social Learning and the Demise of Costly Cooperation in Humans. Proc. R. Soc. Lond. B Biol. Sci.; 2017; 284, pp. 10-12. [DOI: https://dx.doi.org/10.1098/rspb.2017.0067]
44. Burton-Chellew, M.N.; Nax, H.H.; West, S.A. Payoff-Based Learning Explains the Decline in Cooperation in Public Goods Games. Proc. R. Soc. B Biol. Sci.; 2015; 282, 20142678. [DOI: https://dx.doi.org/10.1098/rspb.2014.2678]
45. Burton-Chellew, M.N.; West, S.A. Payoff-Based Learning Best Explains the Rate of Decline in Cooperation across 237 Public-Goods Games. Nat. Hum. Behav.; 2021; 5, pp. 36-38. [DOI: https://dx.doi.org/10.1038/s41562-021-01107-7] [PubMed: https://www.ncbi.nlm.nih.gov/pubmed/33941909]
46. Neugebauer, T.; Perote, J.; Schmidt, U.; Loos, M. Selfish-Biased Conditional Cooperation: On the Decline of Contributions in Repeated Public Goods Experiments. J. Econ. Psychol.; 2009; 30, pp. 52-60. [DOI: https://dx.doi.org/10.1016/j.joep.2008.04.005]
47. Szolnoki, A.; Chen, X. Competition and Partnership between Conformity and Payoff-Based Imitations in Social Dilemmas. New J. Phys.; 2018; 20, 093008. [DOI: https://dx.doi.org/10.1088/1367-2630/aade3c]
48. Gürerk, Ö.; Irlenbusch, B.; Rockenbach, B. The Competitive Advantage of Sanctioning Institutions. Science; 2006; 312, pp. 108-112. [DOI: https://dx.doi.org/10.1126/science.1123633]
49. Rapoport, A. Prisoner’s Dilemma—Recollections and Observations. Game Theory as a Theory of a Conflict Resolution; Springer: Dordecht, The Netherlands, 1974; pp. 17-34.
50. Doebeli, M.; Hauert, C. Models of Cooperation Based on the Prisoner’s Dilemma and the Snowdrift Game. Ecol. Lett.; 2005; 8, pp. 748-766. [DOI: https://dx.doi.org/10.1111/j.1461-0248.2005.00773.x]
51. Axelrod, R.; Hamilton, W.D. The Evolution of Cooperation. Evolution; 1981; 211, pp. 1390-1396. [DOI: https://dx.doi.org/10.1126/science.7466396] [PubMed: https://www.ncbi.nlm.nih.gov/pubmed/7466396]
52. Kun, Á.; Boza, G.; Scheuring, I. Asynchronous Snowdrift Game with Synergistic Effect as a Model of Cooperation. Behav. Ecol.; 2006; 17, pp. 633-641. [DOI: https://dx.doi.org/10.1093/beheco/ark009]
53. Souza, M.O.; Pacheco, J.M.; Santos, F.C. Evolution of Cooperation under N-Person Snowdrift Games. J. Theor. Biol.; 2009; 260, pp. 581-588. [DOI: https://dx.doi.org/10.1016/j.jtbi.2009.07.010]
54. Gore, J.; Youk, H.; Van Oudenaarden, A. Snowdrift Game Dynamics and Facultative Cheating in Yeast. Nature; 2009; 459, pp. 253-256. [DOI: https://dx.doi.org/10.1038/nature07921]
55. Smith, R.P.; Doiron, A.; Muzquiz, R.; Fortoul, M.C.; Haas, M.; Abraham, T.; Quinn, R.J.; Barraza, I.; Chowdhury, K.; Nemzer, L.R. The Public and Private Benefit of an Impure Public Good Determines the Sensitivity of Bacteria to Population Collapse in a Snowdrift Game. Environ. Microbiol.; 2019; 21, pp. 4330-4342. [DOI: https://dx.doi.org/10.1111/1462-2920.14796]
56. Keohane, R.O.; Victor, D.G. Cooperation and Discord in Global Climate Policy. Nat. Clim. Chang.; 2016; 6, pp. 570-575. [DOI: https://dx.doi.org/10.1038/nclimate2937]
57. Kümmerli, R.; Colliard, C.; Fiechter, N.; Petitpierre, B.; Russier, F.; Keller, L. Human Cooperation in Social Dilemmas: Comparing the Snowdrift Game with the Prisoner’s Dilemma. Proc. R. Soc. B Biol. Sci.; 2007; 274, pp. 2965-2970. [DOI: https://dx.doi.org/10.1098/rspb.2007.0793] [PubMed: https://www.ncbi.nlm.nih.gov/pubmed/17895227]
58. Su, W.; Potenza, M.N.; Zhang, Z.; Hu, X.; Gao, L.; Wang, Y. Do Individuals with Problematic and Non-Problematic Internet Game Use Differ in Cooperative Behaviors with Partners of Different Social Distances? Evidence from the Prisoner’s Dilemma and Chicken Game. Comput. Hum. Behav.; 2018; 87, pp. 363-370. [DOI: https://dx.doi.org/10.1016/j.chb.2018.05.040]
59. Hilbig, B.E.; Kieslich, P.J.; Henninger, F.; Thielmann, I.; Zettler, I. Lead Us (Not) into Temptation: Testing the Motivational Mechanisms Linking Honesty–Humility to Cooperation. Eur. J. Personal.; 2018; 32, pp. 116-127. [DOI: https://dx.doi.org/10.1002/per.2149]
60. Reed, L.I.; Best, C.K.; Hooley, J.M. Cooperation with Characters: How a Partner’s Personality Disorder Decreases Cooperation in Two Economic Games. Personal. Individ. Differ.; 2018; 126, pp. 33-37. [DOI: https://dx.doi.org/10.1016/j.paid.2018.01.008]
61. Roberts, G.; Sherratt, T.N. Development of Cooperative Relationships through Increasing Investment. Nature; 1998; 394, pp. 175-179. [DOI: https://dx.doi.org/10.1038/28160]
62. Brown, J.S.; Vincent, T.L. Evolution of Cooperation with Shared Costs and Benefits. Proc. R. Soc. B Biol. Sci.; 2008; 275, pp. 1985-1994. [DOI: https://dx.doi.org/10.1098/rspb.2007.1685] [PubMed: https://www.ncbi.nlm.nih.gov/pubmed/18495622]
63. Mcnamara, J.M.; Barta, Z.; Fromhage, L.; Houston, A.I. The Coevolution of Choosiness and Cooperation. Nature; 2008; 451, pp. 189-192. [DOI: https://dx.doi.org/10.1038/nature06455]
64. Zhong, L.X.; Qiu, T.; Xu, J.R. Heterogeneity Improves Cooperation in Continuous Snowdrift Game. Chin. Phys. Lett.; 2008; 25, pp. 2315-2318. [DOI: https://dx.doi.org/10.1088/0256-307X/25/6/107]
65. Sasaki, T.; Okada, I. Cheating Is Evolutionarily Assimilated with Cooperation in the Continuous Snowdrift Game. BioSystems; 2015; 131, pp. 51-59. [DOI: https://dx.doi.org/10.1016/j.biosystems.2015.04.002]
66. Zelmer, J. Linear Public Goods Experiments: A Meta-Analysis. Exp. Econ.; 2003; 6, pp. 299-310. [DOI: https://dx.doi.org/10.1023/A:1026277420119]
67. Kendal, J.R.; Rendell, L.; Pike, T.W.; Laland, K.N. Nine-Spined Sticklebacks Deploy a Hill-Climbing Social Learning Strategy. Behav. Ecol.; 2009; 20, pp. 238-244. [DOI: https://dx.doi.org/10.1093/beheco/arp016]
68. Vale, G.L.; Flynn, E.G.; Kendal, J.; Rawlings, B.; Hopper, L.M.; Schapiro, S.J.; Lambeth, S.P.; Kendal, R.L. Testing Differential Use of Payoff-Biased Social Learning Strategies in Children and Chimpanzees. Proc. R. Soc. B Biol. Sci.; 2017; 284, 20171751. [DOI: https://dx.doi.org/10.1098/rspb.2017.1751]
69. Beheim, B.A.; Thigpen, C.; Mcelreath, R. Strategic Social Learning and the Population Dynamics of Human Behavior: The Game of Go. Evol. Hum. Behav.; 2014; 35, pp. 351-357. [DOI: https://dx.doi.org/10.1016/j.evolhumbehav.2014.04.001]
70. Barrett, B.J.; McElreath, R.L.; Perry, S.E. Pay-off-Biased Social Learning Underlies the Diffusion of Novel Extractive Foraging Traditions in a Wild Primate. Proc. R. Soc. B Biol. Sci.; 2017; 284, 20170358. [DOI: https://dx.doi.org/10.1098/rspb.2017.0358]
71. Bono, A.E.J.; Whiten, A.; van Schaik, C.; Krützen, M.; Eichenberger, F.; Schnider, A.; van de Waal, E. Payoff- and Sex-Biased Social Learning Interact in a Wild Primate Population. Curr. Biol.; 2018; 28, pp. 2800-2805.e4. [DOI: https://dx.doi.org/10.1016/j.cub.2018.06.015]
72. Jiang, L.L.; Li, W.J.; Wang, Z. Multiple Effect of Social Influence on Cooperation in Interdependent Network Games. Sci. Rep.; 2015; 5, pp. 1-8. [DOI: https://dx.doi.org/10.1038/srep14657]
73. Diekmann, A.; Przepiorka, W.; Rauhut, H. Lifting the Veil of Ignorance: An Experiment on the Contagiousness of Norm Violations. Ration. Soc.; 2015; 27, pp. 309-333. [DOI: https://dx.doi.org/10.1177/1043463115593109]
74. Gino, F.; Ayal, S.; Ariely, D. Contagion and Differentiation in Unethical Behavior the Effect of One Bad Apple on the Barrel. Psychol. Sci.; 2009; 20, pp. 393-398. [DOI: https://dx.doi.org/10.1111/j.1467-9280.2009.02306.x]
75. McElreath, R.; Bell, A.V.; Efferson, C.; Lubell, M.; Richerson, P.J.; Waring, T. Beyond Existence and Aiming Outside the Laboratory: Estimating Frequency-Dependent and Pay-off-Biased Social Learning Strategies. Philos. Trans. R. Soc. B Biol. Sci.; 2008; 363, pp. 3515-3528. [DOI: https://dx.doi.org/10.1098/rstb.2008.0131]
76. Gächter, S.; Thöni, C. Social Learning and Voluntary Cooperation Among Like-Minded People. J. Eur. Econ. Assoc.; 2005; 3, pp. 303-314. [DOI: https://dx.doi.org/10.1162/jeea.2005.3.2-3.303]
77. Molleman, L.; Pen, I.; Weissing, F.J. Effects of Conformism on the Cultural Evolution of Social Behaviour. PLoS ONE; 2013; 8, e68153. [DOI: https://dx.doi.org/10.1371/journal.pone.0068153]
78. McElreath, R.; Henrich, J. The Evolution of Cultural Evolution. Evol. Anthropol.; 2003; 12, pp. 123-135. [DOI: https://dx.doi.org/10.1002/evan.10110]
79. Brand, C.O.; Heap, S.; Morgan, T.J.H.; Mesoudi, A. The Emergence and Adaptive Use of Prestige in an Online Social Learning Task. Sci. Rep.; 2020; 10, pp. 1-11. [DOI: https://dx.doi.org/10.1038/s41598-020-68982-4]
80. Jiménez, Á.V.; Mesoudi, A. Prestige-Biased Social Learning: Current Evidence and Outstanding Questions. Palgrave Commun.; 2019; 5, pp. 1-12. [DOI: https://dx.doi.org/10.1057/s41599-019-0228-7]
81. Brand, C.O.; Mesoudi, A. Prestige and Dominance-Based Hierarchies Exist in Naturally Occurring Human Groups, but Are Unrelated to Task-Specific Knowledge. R. Soc. Open Sci.; 2019; 6, 181621. [DOI: https://dx.doi.org/10.1098/rsos.181621]
82. Kelsey, C.; Vaish, A.; Grossmann, T. Eyes, More Than Other Facial Features, Enhance Real-World Donation Behavior. Hum. Nat.; 2018; 29, pp. 390-401. [DOI: https://dx.doi.org/10.1007/s12110-018-9327-1]
83. Yoeli, E.; Hoffman, M.; Rand, D.G.; Nowak, M.A. Powering up with Indirect Reciprocity in a Large-Scale Field Experiment. Proc. Natl. Acad. Sci. USA; 2013; 110, pp. 10424-10429. [DOI: https://dx.doi.org/10.1073/pnas.1301210110]
84. Burton-Chellew, M.N.; El Mouden, C.; West, S.A. Evidence for Strategic Cooperation in Humans. Proc. R. Soc. B Biol. Sci.; 2017; 284, 20170689. [DOI: https://dx.doi.org/10.1098/rspb.2017.0689]
85. Fischbacher, U.; Gächter, S. Social Preferences, Beliefs, and the Dynamics of Free Riding in Public Goods Experiments. Am. Econ. Rev.; 2010; 100, pp. 541-556. [DOI: https://dx.doi.org/10.1257/aer.100.1.541]
86. Ferraro, P.J.; Vossler, C.A. The Source and Significance of Confusion in Public Goods Experiments. BE J. Econ. Anal. Policy; 2010; 10, [DOI: https://dx.doi.org/10.2202/1935-1682.2006]
87. Gunnthorsdottir, A.; Houser, D.; McCabe, K. Disposition, History and Contributions in Public Goods Experiments. J. Econ. Behav. Organ.; 2007; 62, pp. 304-315. [DOI: https://dx.doi.org/10.1016/j.jebo.2005.03.008]
88. van den Berg, P.; Dewitte, P.; Aertgeerts, I.; Wenseleers, T. How the Incentive to Contribute Affects Contributions in the One-Shot Public Goods Game. Sci. Rep.; 2020; 10, pp. 8-12. [DOI: https://dx.doi.org/10.1038/s41598-020-75729-8] [PubMed: https://www.ncbi.nlm.nih.gov/pubmed/33127994]
89. Rawlings, B.; Flynn, E.; Kendal, R. To Copy or To Innovate? The Role of Personality and Social Networks in Children’s Learning Strategies. Child Dev. Perspect.; 2017; 11, pp. 39-44. [DOI: https://dx.doi.org/10.1111/cdep.12206]
90. Toyokawa, W.; Whalen, A.; Laland, K.N. Social Learning Strategies Regulate the Wisdom and Madness of Interactive Crowds. Nat. Hum. Behav.; 2019; 3, pp. 183-193. [DOI: https://dx.doi.org/10.1038/s41562-018-0518-x] [PubMed: https://www.ncbi.nlm.nih.gov/pubmed/30944445]
91. Flynn, E.; Turner, C.; Giraldeau, L.A. Selectivity in Social and Asocial Learning: Investigating the Prevalence, Effect and Development of Young Children’s Learning Preferences. Philos. Trans. R. Soc. B Biol. Sci.; 2016; 371, 20150189. [DOI: https://dx.doi.org/10.1098/rstb.2015.0189]
92. Skyrms, B. The Stag Hunt and the Evolution of Social Structure; Cambridge University Press: Cambridge, UK, 2004.
93. Iyer, S.; Killingback, T. Evolution of Cooperation in Social Dilemmas with Assortative Interactions. Games; 2020; 11, 41. [DOI: https://dx.doi.org/10.3390/g11040041]
94. Allcott, H. Social Norms and Energy Conservation. J. Public Econ.; 2011; 95, pp. 1082-1095. [DOI: https://dx.doi.org/10.1016/j.jpubeco.2011.03.003]
95. Waring, T.; Acheson, J. Evidence of Cultural Group Selection in Territorial Lobstering in Maine. Sustain. Sci.; 2018; 13, pp. 21-34. [DOI: https://dx.doi.org/10.1007/s11625-017-0501-x]
96. Dallinger Dallinger. Available online: https://dallinger.readthedocs.io/en/latest/index.html/ (accessed on 21 November 2021).
97. Fischbacher, U.; Gächter, S.; Fehr, E. Are People Conditionally Cooperative? Evidence from a Public Goods Experiment. Econ. Lett.; 2001; 71, pp. 397-404. [DOI: https://dx.doi.org/10.1016/S0165-1765(01)00394-9]
98. Team, R.C. R: A Language and Environment for Statistical Computing; R foundation for Statistical Computing: Vienna, Austria, 2021.
99. Bürkner, P.C. Brms: An R Package for Bayesian Multilevel Models Using Stan. J. Stat. Softw.; 2017; 80, pp. 1-28. [DOI: https://dx.doi.org/10.18637/jss.v080.i01]
100. McElreath, R. Statistical Rethinking; CRC Press: Boca Raton, FL, USA, 2020.
101. Kruschke, J.K. Doing Bayesian Data Analysis: A Tutorial with R, JAGS, and Stan; 2nd ed. Academic Press: Cambridge, MA, USA, 2015.
102. Kurzban, R.; Houser, D. Individual Differences in Cooperation in a Circular Public Goods Game. Eur. J. Personal.; 2001; 15, pp. S37-S52. [DOI: https://dx.doi.org/10.1002/per.420]
103. Andreoni, J. Impure Altruism and Donations to Public Goods: A Theory of Warm-Glow Giving. Econ. J.; 1990; 100, pp. 464-477. [DOI: https://dx.doi.org/10.2307/2234133]
104. Heyes, C. Who Knows? Metacognitive Social Learning Strategies. Trends Cogn. Sci.; 2016; 20, pp. 204-213. [DOI: https://dx.doi.org/10.1016/j.tics.2015.12.007] [PubMed: https://www.ncbi.nlm.nih.gov/pubmed/26778808]
You have requested "on-the-fly" machine translation of selected content from our databases. This functionality is provided solely for your convenience and is in no way intended to replace human translation. Show full disclaimer
Neither ProQuest nor its licensors make any representations or warranties with respect to the translations. The translations are automatically generated "AS IS" and "AS AVAILABLE" and are not retained in our systems. PROQUEST AND ITS LICENSORS SPECIFICALLY DISCLAIM ANY AND ALL EXPRESS OR IMPLIED WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES FOR AVAILABILITY, ACCURACY, TIMELINESS, COMPLETENESS, NON-INFRINGMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. Your use of the translations is subject to all use restrictions contained in your Electronic Products License Agreement and by using the translation functionality you agree to forgo any and all claims against ProQuest or its licensors for your use of the translation functionality and any output derived there from. Hide full disclaimer
© 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.
Abstract
Human cooperation, occurring without reciprocation and between unrelated individuals in large populations, represents an evolutionary puzzle. One potential explanation is that cooperative behaviour may be transmitted between individuals via social learning. Using an online social dilemma experiment, we find evidence that participants’ contributions were more consistent with payoff-biased transmission than prestige-biased transmission or conformity. We also found some evidence for lower cooperation (i) when exposed to social information about peer cooperation levels than without such information, and (ii) in the prisoners’ dilemma game compared to the snowdrift game. A simulation model established that the observed cooperation was more likely to be caused by participants’ general propensity to cooperate than by the effect of social learning strategies employed within the experiment, but that this cooperative propensity could be reduced through selection. Overall, our results support previous experimental evidence indicating the role of payoff-biased transmission in explaining cooperative behaviour, but we find that this effect was small and was overwhelmed by participants’ general propensity for cooperation.
You have requested "on-the-fly" machine translation of selected content from our databases. This functionality is provided solely for your convenience and is in no way intended to replace human translation. Show full disclaimer
Neither ProQuest nor its licensors make any representations or warranties with respect to the translations. The translations are automatically generated "AS IS" and "AS AVAILABLE" and are not retained in our systems. PROQUEST AND ITS LICENSORS SPECIFICALLY DISCLAIM ANY AND ALL EXPRESS OR IMPLIED WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES FOR AVAILABILITY, ACCURACY, TIMELINESS, COMPLETENESS, NON-INFRINGMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. Your use of the translations is subject to all use restrictions contained in your Electronic Products License Agreement and by using the translation functionality you agree to forgo any and all claims against ProQuest or its licensors for your use of the translation functionality and any output derived there from. Hide full disclaimer
Details
1 Durham Cultural Evolution Research Centre, Anthropology Department, Durham DH1 3LE, UK;
2 School of Human Evolution and Social Change, Arizona State University, 900 South Cady Mall, Tempe, AZ 85287, USA;
3 Psychology Department, Durham University, Upper Mountjoy, South Road, Durham DH1 3LE, UK;
4 Durham Cultural Evolution Research Centre, Anthropology Department, Durham DH1 3LE, UK;