Abstract
-In general, agents and its activity levels might be two essential factors under real-world situations. Thus, we propose a consistent solution to analyze utility distributing mechanism by focusing on the agents and its activity levels at the same time. Two existing concepts from traditional game theory are also applied to reinterpret in this paper. First, by applying consistency which related to an extended reduction, two axiomatic results are offered to discuss the rationality of this solution. Second, based on excess mapping, two dynamic processes are constructed to illustrate that this solution can be attained by agents who begin from an arbitrary efficient outcome and make succeeding modifications.
Index Terms-Utility distributing mechanism, reduction, axiomatic result, dynamic process.
(ProQuest: ... denotes formulae omitted.)
I.INTRODUCTION
In most interactive systems (economic systems, management systems, operating systems, environmental systems, etc.), models, or programs, attention is usually paid to the optimal or equilibrium state of an allocation or processing concept, often called the solution. To highlight the advantages of a solution, simply proclaiming how superior it is does not necessarily lead to a majority of people accepting this solution. In axiomatization, various mathematical theories are often used to analyze and propose the optimal or equilibrium states of these solutions. Axiomatization is a mathematical theory that first uses various mathematical theories to model systems, models, procedures, and certain fair, just, and well-recognized properties based on game theory. A relevant solution is then proposed, analyzed, and proven to be the only solution that satisfies certain fair, just, and well-recognized properties. It is important that these properties are indispensable. In this way, agreeing with these fair, just and well-recognized properties is equivalent to agreeing with the solution. On the other hand, if an allocation or processing concept is not agreed upon by the majority simultaneously, usually some form of communication, debate or negotiation will be used to revise the concept so that it gradually becomes one that can be agreed upon by the majority - such is the so-called dynamic process.
Under the theory of traditional cooperative games, a characteristic mapping is determined over whole the subsets of the collection of agents. This implies that the choices available for each agent are either to partake completely or not to partake at all. Under real-world situations, however, agents might take different activity levels to partake. Therefore, it is reasonable that the agents could be allowed to adopt different activity levels of participation in a coalition. A multi-choice game could be looked upon as a natural analogue of a traditional game in which each agent takes several activity levels. For example, an application appears in a large enterprise with many sections, where the incomemaking depends on its expressions. This forms a multi-choice condition in which the agents are the sections and the worth of a coalition where each section functions at a certain level is the corresponding income occured by the enterprise. As a result, the domain of the characteristic mapping is extended to allow multi-choice coalition.
In the axiomatic formulation for solutions in game theory, consistency is an important property. Consistency declares the independence of an outcome with respect to fixing several agents with its alloted payoffs. It claims that the proposal made for any issue should always assent with the proposal made in the subissue that arises if the payoffs of several agents are settled on. It has been defined in distinct situations depending upon how the payoffs of the agents that "leave the bargaining" are determined. This axiom has been probed under various issues by applying reductions. In addition to axiomatic analysis, dynamic processes could be depicted that lead the agents to that solution, starting from an efficient outcome.
This article focuses on the solution concept of the equal allocation of non-separable costs (EANSC, Ransmeier [12]). Based on the notion of the EANSC, all agents firstly obtain its marginal contributions from the grand coalition, and further allot the rest of utilities equally. Under traditional games, Moulin [10] introduced a notion of reduction and related consistency to show that the EANSC could provide a fair rule for distributing utility. By determining overall outcomes for a given agents on multi-choice games, Liao [5] proposed an extended EANSC by applying the maximal marginal contributions of agents. Inspired by the notion of replication due to Nouweland et al. [11], Liao [6] introduce the duplicate EANSC to compute overall values for a given agents. Related researches also could be refered to Cheng et al. [1], Hwang and Liao [3], Liao et al. [8], and so on. In realworld situations, however, agents and its activity levels might be two essential factors at the same time. These mentioned above raise one motivation under multi-choice consideration:
* whether the EANSC could extended by considering agents and its activity levels at the same time.
This article is aimed at answering above motivation. Some existing results of traditional game theory would be extended in this article. The main results are as follows.
1) By considering the agents and the activity levels on multi-choice games simultaneously, a generalization of the traditional EANSC, the multi-choice equal allocation ofnon-separable costs (MCEANSC), is defined in Section 2.
2) By extending the reduction proposed by Moulin [10] to multi-choice games, we provide two axiomatic results to present the rationality of the MCEANSC in Section 3. We show that
* the MCEANSC is the unique allocation matching the properties of bilateral consistency and standard for two-person games;
* the MCEANSC is the unique allocation matching the properties of efficiency, bilateral consistency, symmetry and zero-independence.
3) A solution could be analyzed by axiomatic justification. Alternatively, dynamic processes could be depictd that lead the agents to that solution, starting from an efficient outcome. The basis of a dynamic analysis was laid by Stearns [14]. Different from dynamic result due to Maschler and Owen [9], the excess mapping is introduced to analyze dynamic processes leading to the MCEANSC in Section 4, starting from an efficient outcome. Some more applications, comparisons, connections and statements are also discussed throughout this article.
II.Preliminaries
Let U be the universe of agents. For i e U, one could set Gi = {0,1, · · · , gi} as the activity level collection of agent i and G+ = Gi \ {0}, where gi e N and level 0 implies not partaking. For A C U, A = 0, let GA = JļieA Gi be the product set of the activity level collections for agents in A. A multi-choice coalition is a vector Z e GA. The i-th coordinate Zi of Z is the activity level of agent i in Z. A multi-choice coalition could be depicted as a set of economic agents, i.e., agents, who deliver fractions of its representation to a group strategy maker, the multi-choice coalition. The term multi-choice coalition also appears if the importance for examining the qualification of a agent in a coalition is pondered. Denote the zero vector in RA to be 0A. The multi-choice coalition 0A corresponds to the empty agent-coalition. Let Z e GA and K C A. | K | is the amount of agents in K, N (Z) = {i e A|Zi = 0} and Zk e RK is the restriction of Z to K.
A multi-choice transferable-utility (TU) game is (A, g, u), where A = 0 is finite set of agents and u : GA ^ R is a characteristic mapping which assigns to each Z = (Zi)ieA e GA the value that the agents can get when each agent i partakes at level Zi with u(0A) = 0. The mapping u assigns to each multi-choice coalition Z = (Zi)ieA e GA a value, explaining what such a coalition can accomplish in cooperation.
Denote the class of all multi-choice TU games by Д. Given (A, g, u) e Д, let PA = {(i, ?i) | i e A, ki e G+}. A solution on Д is a mapping к assorting to each (A, g, u) e Д a vector
...
Here Ki,ki (A, g, u) is the value of the agent i if it participates in a coalition with membership ki in u. For convenience, one could define Ki,o(A, g, u) = 0 for each i e A.
Next, a multi-choice generalization of the equal allocation of non-separable costs is provided as follows.
Definition 1: The multi-choice equal allocation of nonseparable costs (MCEANSC), d, is the mapping on Д which associates to each (A, g, u) e Д, each agent i e A and each ki e Gi the value
level-marginal contribution of the agent i and its activity level ki. Under d, all agents get its level-marginal contributions respectively, and further allot the rest of utility equally.
Subsequently, one would like to demonstrate that the MCEANSC could provide "optimal or balanced allocating mechanisms" among all agents, in the sense that this agency can obtain payoff from each combination of operational levels of all agents under multi-choice performances.
III.Reduction and axiomatic results
This section would show that there exists a specific reduction that could be applied to characterize the MCEANSC.
Let к be a solution. к matches efficiency (EFF) if for ah (A,g,u) e Д EieA Ki,gi(A,g,u) = u(g). к matches standard for two-person games (STPG) if for all (A, g, u) e Д with |A| < 2, k(A, g,u) = d(A, g, u). к matches symmetry (SYM) if for all (A, g, u) e Д with u(Z, ki,gj) - u(Z, 0, gj) = u(Z,gi,kj) - u(Z,gi, 0) for some (i, ki), (j, kj) e PA and for all Z e GA\{i,j}, Ki,ki (A, g, u) = Kj,kj (A, g, u). к matches zeroindependence (ZI) if for all (A, g, u), (A, g, v) e Д with u(Z) = v(Z) + EieN(O ci,ii for some c e RP and for all Z e GA, к(A, g, u) = ^A, g, v) + c.
Axioms EFF is famous and diffusely acceptable. EFF claims that all agents allot the usability completely if all agents partake at full steam. Axiom STPG is a generalized analogue of Hart and Mas-Colell's [2] two-person standardness property, as generated for the Shapley value [13]. STPG claims that each agent obtains the payoff based on d in twoperson situations. Axiom SYM claims that the payoffs of two agents should be the same if the marginal contributions among them are equal. Axiom Zi could be explained as a mighty weak analogue of additivity. By Definition 2.1, it is easy to examine that the MCEANSC matches EFF, STPG, SYM and ZI.
Given a subdivision of a group of agents, and an outcome vector assigned by a solution under some game. Moulin [10] defined the reduction as that in which each alliance in this subdivision could attain outcomes to its elements only if they are consonant with the initial outcomes to "all" the elements outside of this subdivision. In the following a multi-choice analogue of the Moulin's reduction is defined. Let (A, g, u) G Д, S Ç A and к be a solution. The reduction (S,gs,uS) is defined as that for all Z G Gs,
...
The bilateral consistency prerequisite could be depicted briefly as follows. For arbitrary group of two agents under a multi-choice game, one could introduces a "reduced mechanism" among them by considering the measures remaining after the rest of the agents are given the outcomes stipulated via a solution к on Д. к is bilateral consistent if it emerges the same outcomes as under the initial situation when it is applied to arbitrary reduction. Officially, a solution к satisfies bilateral consistency (BCON) if for every (A, g, u) G Д with |A| > 3, for every S Ç A with |S| = 2 and for every
...
Hence, the MCEANSC matches BCON. *
Next, the MCEANSC would be characterized by means of the properties of bilateral consistency and two-person standardness.
Theorem 1: Solution к matches BCON and STPG if and only if к = O.
Proof: It's shown that O matches BCON by Lemma t. Clearly, O matches STPG.
To present uniqueness, assume that к matches BCON and STPG on Д. By BCON and STPG of к, it is easy to conclude that к matches EFF. Let (A, g, u) G Д. By STPG of к, k(A, g, u) = O(A,g,u) if |A| = 2. Similar to traditional games by putting a "dummy" agent to one-person situation, the proof is done if |A| = 1. The condition |A| > 2. Let i G A and S = {i,j} for some j G A \ {i}, then for all ki G Gi, kj G Gj,
... (3)
... (4)
Next, the MCEANSC would be characterized by means of related properties of efficiency, bilateral consistency, symmetry and zero-independence.
Lemma 2: A solution к matches STPG if it matches EFF, SYM and ZI.
Proof: Suppose that a solution к matches EFF, SYM and ZI. Let (A, g, u) G Д with A = {i,j} for i = j. Define (A, g,v) G Д to be as for all Z G GA,
Efficiency of a solution is essential in the techniques of dynamic analysis. In Theorem 3, some values among the MCEANSC of a game could not be reached by applying
efficiency and related dynamic analysis. Similar to Liao [4], a different definition of efficiency is offered on as follows. Let (A, g, u) e Д. A solution к on Д matches plurality-efficiency (PEFF) in (A, g, u) if for all (i, ?i) e PA,
...
It also matches EFF in (A, g, u) if there exists (A, g, u) such that a solution matches PEFF in (A, g,u). An interpretation of plurality-efficiency due to Liao [4] is stated as follows. Under a traditional game (A, uTU), the foremost supposition is that the grand alliance A forms, and then that uTU (A) is the utility that has to be allocated. Hence, a solution is a mapping кти appointing to (A, uTU) an outcome к(А, uTU) = (кДА, uTU))iĒA e RA where кДА, uTU) is the value assigned to agent i, and TU-efficiency claims that EieA кДА, uTU) = uTU(A), all the incomes (maybe losses) are to be allocated among the agents. In a multi-choice game (A, g, u), the foremost supposition is still that the grand coalition A takes shape, and then there exist various cooperative aspects of A. This implies that for each Z e GA with Zi = 0 for every i e A, it is probable that u(Z) is the utility that has to be allocated. In order to attain the maximal and beneficial result of "identity", each individual agent expects that all other agents are assumed to partake at its maximum level of energy if it partakes at level Zi, which is also most significant condition.
Theorem 4: Let (A, g, u) e Д such that the solution d matches PEFF in (A, g, u). If 0 < t < yAy, then for each solution к which matches PEFF in (A, g, u), {к9(A, g, u)}Iy=1 converges to d(A, g, u).
Proof: The proof of this theorem is direct analogue of the proof of Theorem 3, therefore it would be omitted. *
V.Discussion
The meritss of the method in this article are that the MCEANsC of a multi-choice game continuously exists and to determine an outcome for a given agent partaking at a given level that different from the general type with multichoice games, which determining a type of entire outcome for a given agent by gathering the contribution of this agent among total levels. In order to explain how the MCEANsC can be applied and to cause its implication clear, an application due to Liao [8] is quoted as follows. (Liao [8]) Let (A, g, u) e Д and A be a set of investors. Suppose that the capital of each i e A is ci. In this model the capital of a agent can be non-positive; in fact, some agents may be in need of capital (in this case an investment of a negative capital is a financing process). For all Z e GA, Z could be treated as a multi-choice coalition. A multi-choice coalition Z is seen as an organization meant to achieve some goals, which are common to its members. The endowment of a multi-choice coalition Z with the capital it needs for its activities is done by the members and the degree of membership of agent i e A to multi-choice coalition Z is measured by the level of capital ci agent i invests in the multi-choice coalition Z. Observe that this way of measuring the degree of membership is different from the more usual one in which the degree of membership is measured by the share of coalitional capital a agent owns. It better reflects the risks agents are ready to take over when investing in a specific organization and also their personal interest in realizing the goals the organization is meant to achieve: if a agent with a capital of $100 and another agent with a capital of $10000 invest the same amount of $100 in organization Z, it means that the first agent is much more interested in Z and, consequently, more personally involved and assuming a higher risk than the second agent for the realization of the goals of Z. In that follows we interpret the membership degree of a agent to a multi-choice coalition as a measure of the risk the agent assumes by transferring a part of its capital to the coalition considered as a collective decision maker.
Another application for resource-distributing under a sports organization is also stated as follows. Let A = {1,2, · · · , a} be a collection of all elements of the operational committee of a sports organization. In the operational committee, all elements are picked by recommendation or voting from sections of the sports organization. All elements have the authority to raise, consult, originate, and veto all projects for resource allocating. All elements dedicate distinct levels of observation and involvement to different projects depending on its professional expertise and the common observation they represent. The level of affection is also closely connected with the coalitional decision constituted for the interests of different divisions. For the foregoing reasons, decisions applied by each element of the operational committee present distinct levels of involvement and particular metes of multiplicity. The mapping u could be regarded as an affect mapping which appoints to each level vector Z = (Zi)ieA € GA the affect that the elements can contribute if each element i partakes at operational decision Zi € Gi. Modeled under this notion, the decision-making processes of the operational committee of a sports organization (A, g, u) could be regarded as a multi-choice TU game, with u being a characteristic mapping and Gi being the collection of all operational decisions of the element i. To evaluate the affect of each element in the operational committee, applying the power indexes this article proposed, one could first assess the affect each element under each level over previous resource-distributing project meetings based on various performances, which is the the level-marginal contribution defined in Definition 1. The rest of shared affect should also be equally distributed, which is the MCEANSC defined in Definition 1.
Subsequently, one would explore the realistic implications of the properties presented in Section 3. In this way, we can also explore whether the MCEANSC can be regarded as an appropriate allocation and processing principle in real-world situations.
* Efficiency (EFF) represents the situation where resources are completely allocated, which in real-world situations usually means "resources must be used completely and properly".
* Symmetry (SYM) represents the situation where, if two people make the same amount of marginal contribution, they should eventually receive the same pay, which in real-world situations usually means 'equal pay for equal work".
* Zero-independence (ZI) represents the situation where any conditions that occur during the game must be reflected in the final allocation, which in real-world conditions usually implies that production and allocation must be synchronized and proportional.
* Standard for two-person games (STPG) represent a self-sufficient situation if there is only one agent in the game, but if there are two agents in the game, each of them first receive what they could have occurred alone, and they partake all the rest of losses and profits at the tail of the game. In reality, many concepts of allocation and processing usually depend on the characteristics of individual behavior and the states of interaction between two people. In real-world situations, STPG usually represents 'self-sufficiency in the case of one person, and helping both yourself and each other in the case of two people". As stated in the nature of STPG, the state of interaction between two people has a decisive influence on the overall situation of allocation. No allocation concept will match everyone.
* What bilateral consistency (BCON) suggests in realworld situations is that if any two people are dissatisfied, they are allowed to restart the process and perform another allocation with the best conditions possible, and if the result of the allocation turns out to be the same as the original result, then the allocation concept has a stable and consistent criterion.
With the above statement, together with the relevant results presented for the MCEANSC in Section 3, we can clearly summarize what can be considered an appropriate allocation and processing principle for the MCEANSC in real-world situations.
VI.Concluding Remarks
1)Cheng et al. [1], Hwang and Liao [3], Liao [5], [6], and Liao et al. [8] proposed several extensions of the Banzhaf-Owen index, the EANSC, the PEANSC and related results by respectively considering different notions on multi-choice games. By both considering the agents and the activity levels, this article proposed an extension of the EANSC and related results on multichoice games. One might compare these published results with the results of this article. Several major differences are as follows:
* Cheng et al. [1] defined the multi-choice normalized Banzhaf-Owen index to determine a type of entire outcome for a given agent by applying the maximal-utilities related to the sizes of coalitions. Differing from the results due to Cheng et al. [1], this article proposed the MCEANSC, several axioms and the reduction by considering the agents and its activity levels at the same time. The other main disparity is the fact that this article proposed the dynamic result of the MCEANSC. The dynamic result does not introduce in Cheng et al. [1]. The techniques of axiomatic results in this article are similar to the axiomatic results of Moulin [10].
* Hwang and Liao [3] defined three extensions of the EANSC to determine an outcome of a given level for a given agent by allocating the rest of utility among all levels. Differing from the results due to Hwang and Liao [3], this article proposed the MCEANSC, several axioms and the reduction by considering the agents and its activity levels at the same time. The other main disparity is the fact that this article proposed the dynamic result of the MCEANSC. The dynamic result does not introduce in Hwang and Liao [3]. The techniques of axiomatic results in this article are similar to the axiomatic results of Moulin [10].
* Liao [5] defined the maximal EANSC to determine a type of entire outcome for a given agent by applying the maximal marginal contributions of agents among all levels. Differing from the results due to Liao [5], this article proposed the MCEANSC, several axioms and the reduction by considering the agents and its activity levels at the same time. The other main disparity is the fact that this article proposed the dynamic result of the MCEANSC. The dynamic result does not introduce in Liao [5]. The techniques of axiomatic results in this article are similar to the axiomatic results of Moulin [10].
* Liao [6] proposed the duplicate EANSC to determine a type of entire outcome for a given agent by applying the replicated behavior of agents among all levels. Differing from the results due to Liao [6], this article proposed the MCEANSC, several axioms and the reduction by considering the agents and its activity levels at the same time. The other main disparity is the fact that this article proposed the dynamic result of the MCEANSC. The dynamic result does not introduce in Liao [6]. The techniques of axiomatic results in this article are similar to the axiomatic results of Moulin [10].
* Liao et al. [8] defined the multi-choice pseudo equal allocation of non-separable costs to determine a value of a given level for a given agent by extending the PEANSC. Differing from the results due to Liao [8], this article proposed the MCEANSC, several axioms and the reduction by considering the agents and its activity levels at the same time. The other main disparity is the fact that this article proposed the dynamic result of the MCEANSC. The dynamic result does not introduce in Liao [8]. The techniques of axiomatic results in this article are similar to the axiomatic results of Moulin [10].
* Inspired by Maschler and Owen [9], Liao [4] adopted the plurality-efficiency to offer the dynamic result of a solution. Inspired by Liao [4], this article proposed two dynamic results of the MCEANSC. In view of the correcting mappings due to Maschler and Owen [9] and Liao [4], the "reduction" is a key factor. However, the correcting mapping of this paper is generated from "excess mapping".
2)This paper offer several axiomatic and two dynamic results of the MCEANSC respectively. Due to bilateral consistency property, this article present two axiomatic results which are analogues of the results of Hart and Mas-Colell [2] and Moulin [10]. Due to efficiency property, some outcomes of the MCEANSC of a game could not be generated from dynamic results. One would try to investigate axiomatic results by discarding consistency and investigate dynamic results by discarding efficiency.
3)This article has combined proofs with mathematical theories, statements with practical examples, and cross arguments between them to derive an allocation and processing principle that can be applied in real-world situations. Some might wonder whether the concept of allocation in other game theories can also be applied in real-world situations. This article leaves it to the researches to explore this in future researches.
References
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Abstract
-In general, agents and its activity levels might be two essential factors under real-world situations. Thus, we propose a consistent solution to analyze utility distributing mechanism by focusing on the agents and its activity levels at the same time. Two existing concepts from traditional game theory are also applied to reinterpret in this paper. First, by applying consistency which related to an extended reduction, two axiomatic results are offered to discuss the rationality of this solution. Second, based on excess mapping, two dynamic processes are constructed to illustrate that this solution can be attained by agents who begin from an arbitrary efficient outcome and make succeeding modifications.
You have requested "on-the-fly" machine translation of selected content from our databases. This functionality is provided solely for your convenience and is in no way intended to replace human translation. Show full disclaimer
Neither ProQuest nor its licensors make any representations or warranties with respect to the translations. The translations are automatically generated "AS IS" and "AS AVAILABLE" and are not retained in our systems. PROQUEST AND ITS LICENSORS SPECIFICALLY DISCLAIM ANY AND ALL EXPRESS OR IMPLIED WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES FOR AVAILABILITY, ACCURACY, TIMELINESS, COMPLETENESS, NON-INFRINGMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. Your use of the translations is subject to all use restrictions contained in your Electronic Products License Agreement and by using the translation functionality you agree to forgo any and all claims against ProQuest or its licensors for your use of the translation functionality and any output derived there from. Hide full disclaimer
Details
1 Chia-Hung Li is an assistant professor of Office of Physical Activities, National Pingtung University, 900 Pingtung, Taiwan. (Co-corresponding author.
2 Yen-Chin Chen is a student of Department of Physical Education, National Pingtung University, 900 Pingtung, Taiwan.
3 Li-Yang Tsai is a student of Department of Physical Education, National Pingtung University, 900 Pingtung, Taiwan.
4 Yu-Chen Hsu is a student of Department of Physical Education, National Pingtung University, 900 Pingtung, Taiwan.
5 Chih-Kuan Chen is a student of Department of Physical Education, National Pingtung University, 900 Pingtung, Taiwan.