Abstract

Nowadays, generation Z are not interested in applying the traditional method in sports or learning activity. General observation found that primary students nowadays are eagerly using technology during learning or sports activity. Exergames using Kinect is one of the solutions to encourage the interest of generation z. This research focusses on the Effectiveness of Exergames using Kinect Sensor among primary students. The research also uses EEG measurement to prove the attention level of students during this activity. The emphasis of this paper is the student's performance and their level of focus. The signals from the EEG set are acquired while the students are playing the games and the Kinect sensor will be able to sense their movements during the session. The Kinect sensor can sense the users' whole body movement and physical activity that makes it more flexible in terms of area of monitoring. Finding from previous research shows that Exergames using Kinect Sensor is more fun and relaxing to increase the attention level of primary students._

Details

Title
Measuring the Effectiveness of Exergames among Gen Z using Kinect Sensor and EEG
Author
Yusop, Nurhafizah Moziyana Mohd 1 ; Zulfakur, Nursyuhadah 1 ; Yahaya, Yuhanim Hani 1 ; Amran, Mohd Fahmi Mohamad 1 ; Ahmad, Siti Rohaidah 1 

 Computer Science Department, Faculty of Defence Science and Technology, National Defence University of Malaysia, Kem Sungai Besi, 57000, Kuala Lumpur, Malaysia 
Pages
1502-1508
Section
Research Article
Publication year
2021
Publication date
2021
Publisher
Ninety Nine Publication
e-ISSN
13094653
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2623049104
Copyright
© 2021. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.