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© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Although some uncertainty factors can occur in many practical environments, customer order scheduling problems involving two agents in such uncertain environments have not received attention in the current literature. Motivated by this observation, we address a two-agent customer order scheduling problem where various customer orders have scenario-dependent component processing times and release dates in order to find an appropriate schedule to minimize the maximum of the total completion time of the customer orders that belong to one agent and are subject to a constraint with the other agent. In order to solve this problem, a lower bound and six dominant properties are derived and used to propose a branch-and-bound algorithm to find an exact optimal solution. Afterward, three local search heuristics and two variants of a simulated annealing hyper-heuristic are proposed and empirically evaluated in order to find approximate solutions. Finally, we conclude the paper with a summary of our findings and some directions for future research.

Details

Title
Robust Scheduling of Two-Agent Customer Orders with Scenario-Dependent Component Processing Times and Release Dates
Author
Chin-Chia, Wu 1   VIAFID ORCID Logo  ; Gupta, Jatinder N D 2   VIAFID ORCID Logo  ; Win-Chin, Lin 1 ; Shuenn-Ren Cheng 3 ; Yen-Lin, Chiu 1 ; Juin-Han Chen 4   VIAFID ORCID Logo  ; Long-Yuan, Lee 5   VIAFID ORCID Logo 

 Department of Statistics, Feng Chia University, Taichung 40724, Taiwan; [email protected] (C.-C.W.); [email protected] (W.-C.L.); [email protected] (Y.-L.C.) 
 College of Business, University of Alabama in Huntsville, Huntsville, AL 35899, USA; [email protected] 
 Department of Esports Technology Management, Cheng Shiu University, Kaohsiung 83347, Taiwan; [email protected] 
 Department of Industrial Engineering & Management, Cheng Shiu University, Kaohsiung 83347, Taiwan; [email protected] 
 Department of Leisure and Sport Management, Cheng Shiu University, Kaohsiung 83347, Taiwan 
First page
1545
Publication year
2022
Publication date
2022
Publisher
MDPI AG
e-ISSN
22277390
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2663039614
Copyright
© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.