Abstract

Educational games are often used as teaching and learning tools, with studies showing that game-based learning is widely accepted among children and teenagers. The experience of enjoyment typically associated with playing games provides for a deeper learning experience and allows the individual to connect various concepts, skills, and knowledge, as well as sparking creativity. This paper builds upon previous studies of enjoyment in health-based gaming and aims to articulate a definition of enjoyment in gaming. Drawing on Miles' taxonomy, the review further set out to identify and bridge gaps in our theoretical understanding of enjoyment. Three theories were found to be particularly relevant for explaining the concept of enjoyment in relation to health-based gaming: self-determination theory, flow theory, and uses and gratification theory.

Details

Title
Systematic Review of Enjoyment Element in Health-Related Game-Based Learning
Author
Habibah Ab Jalil  VIAFID ORCID Logo  ; Nurul Amelina Nasharuddin; Marlisah, Erzam; Ahmad Iqmer Nashriq Mohd Nazan; Ismi Arif Ismail; Aini Marina Ma’rof; Nur Ain Farhan Mohd Rusdi; Zaremohzzabieh, Zeinab
Pages
40-57
Section
Papers
Publication year
2020
Publication date
2020
Publisher
International Association of Online Engineering (IAOE)
ISSN
18630383
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2666930489
Copyright
© 2020. This work is published under http://creativecommons.org/licenses/by/3.0/at/deed.en_GB (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.