Abstract

At most of elementary school, students learn cube nets from a books and teacher stories. As a three dimentional structure, a cube alsochapter should be taught using three dimentional media. It helps students to imagine the concept of the chapter. A cube has eleven nets, therefore it may be hard to get all of the nets and present them as media in front of students. This paper proposes a media education for cube nets learning. The media is software that developed for desktop utilizing. The software product from this method is tested to elementary school student. A pre test and post test is applied to know student's skills about cube nets, before and after they used the application. Using Wilcoxon test, the result shows that p-value (0.017) < α (0.05). In other word, the students gain more scores after they use the educational media. The students are also given a questionnaire to valuate the application. From the questionnaire, conclude that the motivational affordance gain 87.14% while the physicological outcome gets 91.67%. Whereas the students give 90.57% for behavioural outcome.

Details

Title
Evaluation of an Educational Media on Cube Nets Based on Learning Effectiveness and Gamification Parameters
Author
Wardani, Iffatu; Tolle, Herman; Aknuranda, Ismiarta
Pages
4-18
Section
Papers
Publication year
2019
Publication date
2019
Publisher
International Association of Online Engineering (IAOE)
ISSN
18630383
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2666952694
Copyright
© 2019. This work is published under http://creativecommons.org/licenses/by/3.0/at/deed.en_GB (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.