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© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Reinforcement learning (RL) with both exploration and exploit abilities is applied to games to demonstrate that it can surpass human performance. This paper mainly applies Deep Q-Network (DQN), which combines reinforcement learning and deep learning to the real-time action response of NS-SHAFT game with Cheat Engine as the API of game information autonomously. Based on a personal computer, we build an experimental learning environment that automatically captures the NS-SHAFT’s frame, which is provided to DQN to decide the action of moving left, moving right, or stay in same location, survey different parameters: such as the sample frequency, different reward function, and batch size, etc. The experiment found that the relevant parameter settings have a certain degree of influence on the DQN learning effect. Moreover, we use Cheat Engine as the API of NS-SHAFT game information to locate the relevant values in the NS-SHAFT game, and then read the relevant values to achieve the operation of the overall experimental platform and the calculation of Reward. Accordingly, we successfully establish an instant learning environment and instant game training for the NS-SHAFT game.

Details

Title
Application of Deep Reinforcement Learning to NS-SHAFT Game Signal Control
Author
Ching-Lung, Chang 1   VIAFID ORCID Logo  ; Chen, Shuo-Tsung 2 ; Po-Yu, Lin 3 ; Chuan-Yu, Chang 1   VIAFID ORCID Logo 

 Department of Computer Science and Information Engineering, National Yunlin University of Science and Technology, Douliu 640301, Taiwan; [email protected] (C.-L.C.); [email protected] (P.-Y.L.); [email protected] (C.-Y.C.); Intelligence Recognition Industry Service Research Center (IR-IS Research Center), National Yunlin University of Science and Technology, Douliu 640301, Taiwan 
 Department of Applied Mathematics, Tunghai University, Taichung 40704, Taiwan; Department of Industrial and Business Management, Chang Gung University, Taoyuan 333, Taiwan 
 Department of Computer Science and Information Engineering, National Yunlin University of Science and Technology, Douliu 640301, Taiwan; [email protected] (C.-L.C.); [email protected] (P.-Y.L.); [email protected] (C.-Y.C.) 
First page
5265
Publication year
2022
Publication date
2022
Publisher
MDPI AG
e-ISSN
14248220
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2694061476
Copyright
© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.