Abstract

This article highlights a research study that examined teachers’ and students’ work utilising the popular PC game Minecraft within an educational setting. The main purpose of the study was to give insights into the pedagogy of using Minecraft within such a context. Interviews were undertaken with practicing teachers, observations were carried out and related documents were analysed. The data produced was qualitative, while the analysis was based on grounded theory principles and an interpretive paradigm. The key issues under consideration in the research were the following: a) the role of teachers in this game-driven educational context, b) the extent to which the Minecraft software affects students’ learning practices and c) how the teachers’ pedagogy could be enhanced. The study revealed both pedagogical benefits and drawbacks. The findings from this study suggest that students were mostly motivated to use Minecraft in its creative mode that enhanced learners’ problem solving skills and helped them to reach a compromise. The high creative potential of Minecraft also offered teachers a broad range of possibilities to assign interdisciplinary project-based collaborative tasks.

Details

Title
Pedagogical Insights into the Use of Minecraft within Educational Settings
Author
THORSTEINSSON, Gisli; NICULESCU, Andrei
Pages
507-516
Section
Research Articles
Publication year
2016
Publication date
2016
Publisher
National Institute for Research and Development in Informatics
ISSN
12201766
Source type
Scholarly Journal
Language of publication
French; English
ProQuest document ID
2694631740
Copyright
© 2016. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the associated terms available at https://sic.ici.ro/open-access-statement/