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Abstract
The purpose of this paper is to explore the usefulness of the mobile application NeedIT in fostering ideation and idea generation in a school context. After having been used and tested in three public schools a research was undertaken in an elementary school in order to examine the application usability from instructor and student perspectives. In order to gain an insight into the context of using the mobile application in teaching and learning, the authors examined current literature and collected data through observations, semi-structured interviews, and by observing the NeedIT underlying database. The study attempted to answer the following questions:
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