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© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Games have long been benchmarks and test-beds for AI algorithms. With the development of AI techniques and the boost of computational power, modern game AI systems have achieved superhuman performance in many games played by humans. These games have various features and present different challenges to AI research, so the algorithms used in each of these AI systems vary. This survey aims to give a systematic review of the techniques and paradigms used in modern game AI systems. By decomposing each of the recent milestones into basic components and comparing them based on the features of games, we summarize the common paradigms to build game AI systems and their scope and limitations. We claim that deep reinforcement learning is the most general methodology to become a mainstream method for games with higher complexity. We hope this survey can both provide a review of game AI algorithms and bring inspiration to the game AI community for future directions.

Details

Title
Techniques and Paradigms in Modern Game AI Systems
Author
Lu, Yunlong; Li, Wenxin
First page
282
Publication year
2022
Publication date
2022
Publisher
MDPI AG
e-ISSN
19994893
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2706074733
Copyright
© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.