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© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Media applications are amongst the most demanding services. They require high amounts of network capacity as well as computational resources for synchronous high-quality audio–visual streaming. Recent technological advances in the domain of new generation networks, specifically network virtualization and Multiaccess Edge Computing (MEC) have unlocked the potential of the media industry. They enable high-quality media services through dynamic and efficient resource allocation taking advantage of the flexibility of the layered architecture offered by 5G. The presented work demonstrates the potential application of Artificial Intelligence (AI) capabilities for multimedia services deployment. The goal was targeted to optimize the Quality of Experience (QoE) of real-time video using dynamic predictions by means of Deep Reinforcement Learning (DRL) algorithms. Specifically, it contains the initial design and test of a self-optimized cloud streaming proof-of-concept. The environment is implemented through a virtualized end-to-end architecture for multimedia transmission, capable of adapting streaming bitrate based on a set of actions. A prediction algorithm is trained through different state conditions (QoE, bitrate, encoding quality, and RAM usage) that serves the optimizer as the encoding values of the environment for action prediction. Optimization is applied by selecting the most suitable option from a set of actions. These consist of a collection of predefined network profiles with associated bitrates, which are validated by a list of reward functions. The optimizer is built employing the most prominent algorithms in the DRL family, with the use of two Neural Networks (NN), named Advantage Actor–Critic (A2C). As a result of its application, the ratio of good quality video segments increased from 65% to 90%. Furthermore, the number of image artifacts is reduced compared to standard sessions without applying intelligent optimization. From these achievements, the global QoE obtained is clearly better. These results, based on a simulated scenario, increase the interest in further research on the potential of applying intelligence to enhance the provisioning of media services under real conditions.

Details

Title
A Deep Reinforcement Learning Quality Optimization Framework for Multimedia Streaming over 5G Networks
Author
Alberto del Río 1   VIAFID ORCID Logo  ; Serrano, Javier 1   VIAFID ORCID Logo  ; Jimenez, David 1   VIAFID ORCID Logo  ; Contreras, Luis M 2   VIAFID ORCID Logo  ; Alvarez, Federico 1   VIAFID ORCID Logo 

 GATV Research Group, Signals, Systems and Radiocommunications Department, Universidad Politécnica de Madrid, 28040 Madrid, Spain 
 Global CTIO Unit, Telefónica I+D, 28050 Madrid, Spain 
First page
10343
Publication year
2022
Publication date
2022
Publisher
MDPI AG
e-ISSN
20763417
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2728426451
Copyright
© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.