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© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Extended Reality (XR) is a term that refers to virtual, augmented, and, more recently, mixed reality (VR/AR//MR), which are key enabling technologies of the Industry 4.0 (I4.0) and the simulated digital environment of the metaverse. XR enables the simulation of workplace scenarios, providing workers with training in a risk-free environment, resulting in cost savings, improved occupational risk prevention, and enhanced decision-making processes. XR is ideal for supporting digital transformation for organisations in fields such as production, occupational risk prevention, maintenance, and marketing. XR is also a key driver for training initiatives aimed at promoting good practices in the circular economy in specific sectors such as woodworking and furniture (W&F). The European Commission has recognised the potential of XR for the W&F sector, funding initiatives such as the European project, Allview, which seeks to identify the most appropriate and beneficial technologies of I4.0 with a green and digital transition focus from the perspective of vocational education and training (VET). This paper presents the work carried out within the framework of Allview, including the research and comparison of current software and hardware of XR tools suitable for VET in the W&F field, a review of successful examples of XR applied to W&F training actions, and an analysis of the opinions gathered from European students, teachers, and training organisations regarding the use of XR in education. As a result, the authors present a training pathway aimed at the development and implementation of a XR training scenario/lab/environment focused on VR, 360° videos, and MR, as a guideline for developing immersive XR training contents, contributing to the digital and green transformation of VET in the W&F sector.

Details

Title
Designing a Technological Pathway to Empower Vocational Education and Training in the Circular Wood and Furniture Sector through Extended Reality
Author
Ortega-Gras, Juan-José 1   VIAFID ORCID Logo  ; Gómez-Gómez, María-Victoria 2 ; Bueno-Delgado, María-Victoria 3   VIAFID ORCID Logo  ; Garrido-Lova, Josefina 4 ; Cañavate-Cruzado, Gregorio 1 

 Technological Centre of Furniture and Wood of the Region of Murcia (CETEM), Perales s/n, 30510 Yecla, Spain; Department of Information and Communication Technologies, Universidad Politécnica de Cartagena, Plaza del Hospital, 1, Antiguo Cuartel de Antigones, 30202 Cartagena, Spain 
 Department of Building Lifecycle Management, Karlsruhe Institute of Technology, Englerstrasse 7, 76131 Karlsruhe, Germany 
 Department of Information and Communication Technologies, Universidad Politécnica de Cartagena, Plaza del Hospital, 1, Antiguo Cuartel de Antigones, 30202 Cartagena, Spain 
 Technological Centre of Furniture and Wood of the Region of Murcia (CETEM), Perales s/n, 30510 Yecla, Spain 
First page
2328
Publication year
2023
Publication date
2023
Publisher
MDPI AG
e-ISSN
20799292
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2819444018
Copyright
© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.