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© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Sound rendering is the process of determining the sound propagation path from an audio source to a listener and generating 3D sound based on it. This task demands complex calculations, including trigonometric functions. This paper presents hardware-based inverse cosine function calculations using the table method and linear approximation. This approach maintains a high accuracy while limiting hardware size for suitability in sound rendering applications. Consequently, our proposed hardware-based inverse cosine calculation method is a valuable tool for achieving high efficiency and accuracy in 3D sound rendering.

Details

Title
An Implementation of Inverse Cosine Hardware for Sound Rendering Applications
Author
Lee, Jinyoung 1   VIAFID ORCID Logo  ; Cheong-Ghil, Kim 2 ; Moon, Yeon-Kug 3 ; Woo-Chan, Park 1 

 Department of Computer Science and Engineering, Sejong University, Seoul 05006, Republic of Korea; [email protected] 
 Department of Computer Science, Namseoul University, Cheonan 31020, Republic of Korea; [email protected] 
 Korea Electronics Technology Institute, Seongnam 13509, Republic of Korea; [email protected] 
First page
6731
Publication year
2023
Publication date
2023
Publisher
MDPI AG
e-ISSN
14248220
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2849138022
Copyright
© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.