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© 2023. This work is published under http://archive.ceciis.foi.hr/app/index.php/ceciis/archive (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

One of the main concerns of modern transportation systems is the environmental impact of their operation. Such an impact is partially tied to the use customers make of the service. This paper proposes a conceptual framework to apply gamification techniques in the context of smart mobility, aiming to influence the behaviour of the users towards a more sustainable use of resources. The framework is exemplified by developing an example for a transport-sharing system. The requirements for an implementation as well as the implications thereof are analysed and discussed. Our work reflects the potential gamification has to enhance the sustainability of smart mobility solutions.

Details

Title
Towards a Gamified System to Influence Behaviour of Users in the Context of Smart Mobility
Author
Ðurić, Bogdan Okreša; Peharda, Tomislav; Martí, Pasqual 1 

 Universitat Politècnica de València Valencian Research Institute for Artificial Intelligence Camino de Vera, s/n 46022 Valencia. Edificio IF 
Pages
9-16
Publication year
2023
Publication date
2023
Publisher
Faculty of Organization and Informatics Varazdin
ISSN
18472001
e-ISSN
18482295
Source type
Conference Paper
Language of publication
English
ProQuest document ID
2876107730
Copyright
© 2023. This work is published under http://archive.ceciis.foi.hr/app/index.php/ceciis/archive (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.