Abstract

The use of serious games is more and more popular in the medical filed, mainly for home-based rehabilitation therapy. In this context, some design principles were already proposed. Designing serious game for evolution diseases assessment is challenging and necessitates a new approach of this principles. Working with physiotherapists at the origin of the Motor Function Measurement assessment scale, the development of a dedicated serious game is proposed based on new contextual principles.

Details

Title
Serious Game Design Principles for Motor Evaluation of Patients with Neurological Diseases
Author
Pystina, X 1 ; A Gomes Lisboa de Souza 1 ; Thomann, G 1 

 Grenoble INP, France 
Pages
1351-1360
Section
Article
Publication year
2022
Publication date
May 2022
Publisher
Cambridge University Press
e-ISSN
2732-527X
Source type
Conference Paper
Language of publication
English
ProQuest document ID
2886568603
Copyright
The Author(s), 2022. This work is licensed under the Creative Commons  Attribution – Non-Commercial – No Derivatives License This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work. (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.