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© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

This study aims to develop an interactive language learning game and explore its efficacy for English language learners. A computer-generated playground was projected onto a large classroom floor (4 × 3 m) with a wide-angle projection device. A Kinect depth camera determined the spatial positions of the playground and the positions of the students’ heads, feet, and bodies. Then, we evaluated the system’s effect on English education through pre- and post-tests. While there was no significant difference between the groups in terms of achievement in the pre-tests, the experimental group exhibited significantly greater improvement in the post-tests (F: 14.815, p < 0.001, η2p: 0.086). Also, both groups demonstrated significant learning gains in post-tests compared to pre-tests (F: 98.214, p < 0.001, η2p: 0.383), and the group x time interaction of the experimental group increased more in percentage (32.32% vs. 17.54%) compared to the control group (F: 9.166, p < 0.003, η2p: 0.055). Qualitative data from student views indicated enhanced learning pace, vocabulary acquisition, enjoyment of the learning process, and increased focus. These findings suggest that a kinesthetic learning environment can significantly benefit English language learning in children.

Details

Title
Development and Evaluation of an Image Processing-Based Kinesthetic Learning System
Author
Yıldız, Deniz 1 ; Fidan, Uğur 2 ; Yıldız, Mehmet 3   VIAFID ORCID Logo  ; Er, Büşra 4 ; Ocak, Gürbüz 5 ; Güngör, Fatih 6   VIAFID ORCID Logo  ; Ocak, İjlal 7 ; Akyildiz, Zeki 3   VIAFID ORCID Logo 

 Graduate School of Social Sciences, Afyon Kocatepe University, 03204 Afyonkarahisar, Türkiye; [email protected] 
 Department of Biomedical Engineering, Faculty of Engineering, Afyon Kocatepe University, 03204 Afyonkarahisar, Türkiye; [email protected] 
 Department of Coaching, Faculty of Sports Sciences, Afyon Kocatepe University, 03204 Afyonkarahisar, Türkiye; [email protected] 
 Department of Electrical and Electronics Engineering, Graduate School of Natural Sciences, Afyon Kocatepe University, 03204 Afyonkarahisar, Türkiye; [email protected] 
 Department of Curriculum and Instruction, Faculty of Education, Afyon Kocatepe University, 03204 Afyonkarahisar, Türkiye; [email protected] 
 Department of Foreign Languages Education, Faculty of Education, Afyon Kocatepe University, 03204 Afyonkarahisar, Türkiye; [email protected] 
 Department of Mathematics and Science Education, Faculty of Education, Afyon Kocatepe University, 03204 Afyonkarahisar, Türkiye; [email protected] 
First page
2186
Publication year
2024
Publication date
2024
Publisher
MDPI AG
e-ISSN
20763417
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2955448167
Copyright
© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.