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© The Author(s), 2024. Published by Cambridge University Press. This work is licensed under the Creative Commons  Attribution – Non-Commercial – Share Alike License This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike licence (http://creativecommons.org/licenses/by-nc-sa/4.0), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the same Creative Commons licence is used to distribute the re-used or adapted article and the original article is properly cited. The written permission of Cambridge University Press must be obtained prior to any commercial use. (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Developing an artificial design agent that mimics human design behaviors through the integration of heuristics is pivotal for various purposes, including advancing design automation, fostering human-AI collaboration, and enhancing design education. However, this endeavor necessitates abundant behavioral data from human designers, posing a challenge due to data scarcity for many design problems. One potential solution lies in transferring learned design knowledge from one problem domain to another. This article aims to gather empirical evidence and computationally evaluate the transferability of design knowledge represented at a high level of abstraction across different design problems. Initially, a design agent grounded in reinforcement learning (RL) is developed to emulate human design behaviors. A data-driven reward mechanism, informed by the Markov chain model, is introduced to reinforce prominent sequential design patterns. Subsequently, the design agent transfers the acquired knowledge from a source task to a target task using a problem-agnostic high-level representation. Through a case study involving two solar system designs, one dataset trains the design agent to mimic human behaviors, while another evaluates the transferability of these learned behaviors to a distinct problem. Results demonstrate that the RL-based agent outperforms a baseline model utilizing the first-order Markov chain model in both the source task without knowledge transfer and the target task with knowledge transfer. However, the model’s performance is comparatively lower in predicting the decisions of low-performing designers, suggesting caution in its application, as it may yield unsatisfactory results when mimicking such behaviors.

Details

Title
Empirical evidence and computational assessment on design knowledge transferability
Author
Rahman, Molla H 1 ; Bayrak, Alparslan E 2   VIAFID ORCID Logo  ; Sha, Zhenghui 3   VIAFID ORCID Logo 

 Department of Mechanical Engineering, University of Arkansas, Fayetteville, AR, USA 
 Department of Mechanical Engineering and Mechanics, Lehigh University, Bethlehem, PA, USA 
 Walker Department of Mechanical Engineering, The University of Texas at Austin, Austin, TX, USA 
Publication year
2024
Publication date
Apr 2024
Publisher
Cambridge University Press
e-ISSN
20534701
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
3037248835
Copyright
© The Author(s), 2024. Published by Cambridge University Press. This work is licensed under the Creative Commons  Attribution – Non-Commercial – Share Alike License This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike licence (http://creativecommons.org/licenses/by-nc-sa/4.0), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the same Creative Commons licence is used to distribute the re-used or adapted article and the original article is properly cited. The written permission of Cambridge University Press must be obtained prior to any commercial use. (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.