Abstract

This study delves into the phenomenon of audiences becoming storytellers within interactive films and its impact on role identification and emotional experience. By analyzing works such as Black Mirror: Bandersnatch, this paper reveals how interactive films provide a unique mode of narrative participation and, to some extent, redefine the relationship between audiences and films. The research finds that role identification and emotional experience in interactive films fundamentally differ from traditional films. The decision-making process in interactive films not only increases the sense of investment in the plot but also deepens identification with characters. However, this narrative form also presents challenges, including maintaining narrative coherence and balancing audience choice freedom with overall story quality. The study also discusses the complex impact of interactive films on audience emotional experience and offers suggestions for the future development of interactive films, including exploring new narrative techniques, targeted marketing strategies, technology integration, and the importance of personalized narratives. This paper provides new insights into understanding the impact and future development of interactive films and offers guidance for creators to produce more engaging and participatory interactive narrative works.

Details

Title
When the Audience Becomes the Storyteller: Role Identification and Emotional Experience in Interactive Films
Author
Fan, Zilin
Section
Culture and Social Studies
Publication year
2024
Publication date
2024
Publisher
EDP Sciences
ISSN
24165182
e-ISSN
22612424
Source type
Conference Paper
Language of publication
English
ProQuest document ID
3069599919
Copyright
© 2024. This work is licensed under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and conditions, you may use this content in accordance with the terms of the License.