Full text

Turn on search term navigation

© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

In this paper, we present a novel approach for the optimal camera selection in video games. The new approach explores the use of information theoretic metrics f-divergences, to measure the correlation between the objects as viewed in camera frustum and the ideal or target view. The f-divergences considered are the Kullback–Leibler divergence or relative entropy, the total variation and the χ2 divergence. Shannon entropy is also used for comparison purposes. The visibility is measured using the differential form factors from the camera to objects and is computed by casting rays with importance sampling Monte Carlo. Our method allows a very fast dynamic selection of the best viewpoints, which can take into account changes in the scene, in the ideal or target view, and in the objectives of the game. Our prototype is implemented in Unity engine, and our results show an efficient selection of the camera and an improved visual quality. The most discriminating results are obtained with the use of Kullback–Leibler divergence.

Details

Title
Viewpoint Selection for 3D-Games with f-Divergences
Author
Martin, Micaela Y 1   VIAFID ORCID Logo  ; Mateu Sbert 2   VIAFID ORCID Logo  ; Chover, Miguel 1   VIAFID ORCID Logo 

 Institute of New Image Technologies, Universitat Jaume I, 12071 Castellón, Spain 
 Institute of Informatics and Applications, University of Girona, 17071 Girona, Spain; [email protected] 
First page
464
Publication year
2024
Publication date
2024
Publisher
MDPI AG
e-ISSN
10994300
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
3072320666
Copyright
© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.