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© 2020. This work is published under http://creativecommons.org/licenses/by/3.0/ (the "License"). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Recently, the commercial market has seen an increase in the availability of smart wearable Internet of things (IoT) devices (wearables) including such items as: smart shoes, smart watches, wrist bands, and pendants. Many of these devices are part of the human‐in‐the‐loop cyber‐physical systems. In this research, the authors have designed and developed an embedded sensory IoT system with a low‐power Bluetooth communication module to collect body single node voltage using a smartphone. Their approach for sensing the user's movement builds on work in the electric field sensing. Experimentation and verification have been conducted on a group of test subjects with different test scenarios including remaining at rest, walking, jumping, running, hand waving, eating, and bending over. They designed and developed their sensor to detect body motion data, and then used their algorithm to analyse the collected data. This study introduces the use of signal processing techniques for sensor data analytics to detect human body motion. The system can detect activity with a high degree of accuracy (∼ 87%).

Details

Title
Low‐powered wearable motion detecting system using static electric fields
Author
Lambert, Shane 1 ; Lu, Haitao 1 ; Shreve, Zane 1 ; Zhan, Yi 1 ; Jahangir Alam Majumder, A.K.M. 2   VIAFID ORCID Logo  ; Sahin, Gokhan 1   VIAFID ORCID Logo 

 Department of Electrical and Computer Engineering, Miami University, OH, USA 
 Division of Mathematics and Computer Science, University of South Carolina Upstate, SC, USA 
Pages
31-38
Section
Research Article
Publication year
2020
Publication date
Mar 1, 2020
Publisher
John Wiley & Sons, Inc.
e-ISSN
23983396
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
3092313553
Copyright
© 2020. This work is published under http://creativecommons.org/licenses/by/3.0/ (the "License"). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.