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© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Next-generation mobile networks, such as those beyond the 5th generation (B5G) and 6th generation (6G), have diverse network resource demands. Network slicing (NS) and device-to-device (D2D) communication have emerged as promising solutions for network operators. NS is a candidate technology for this scenario, where a single network infrastructure is divided into multiple (virtual) slices to meet different service requirements. Combining D2D and NS can improve spectrum utilization, providing better performance and scalability. This paper addresses the challenging problem of dynamic resource allocation with wireless network slices and D2D communications using deep reinforcement learning (DRL) techniques. More specifically, we propose an approach named DDPG-KRP based on deep deterministic policy gradient (DDPG) with K-nearest neighbors (KNNs) and reward penalization (RP) for undesirable action elimination to determine the resource allocation policy maximizing long-term rewards. The simulation results show that the DDPG-KRP is an efficient solution for resource allocation in wireless networks with slicing, outperforming other considered DRL algorithms.

Details

Title
Deep Deterministic Policy Gradient-Based Resource Allocation Considering Network Slicing and Device-to-Device Communication in Mobile Networks
Author
Hudson Henrique de Souza Lopes 1   VIAFID ORCID Logo  ; Ferreira Lima, Lucas Jose 1 ; Telma Woerle de Lima Soares 2 ; Flávio Henrique Teles Vieira 1   VIAFID ORCID Logo 

 Electrical, Mechanical and Computer (EMC) School of Engineering, Federal University of Goias (UFG), Goiânia 74605010, GO, Brazil; [email protected] (L.J.F.L.); [email protected] (F.H.T.V.) 
 Advanced Knowledge Center for Immersive Technologies (AKCIT), Federal University of Goiás (UFG), Goiânia 74605010, GO, Brazil; [email protected] 
First page
6079
Publication year
2024
Publication date
2024
Publisher
MDPI AG
e-ISSN
14248220
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
3110691278
Copyright
© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.