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© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

In recent years, there has been a widespread integration of virtual reality (VR) technology across various sectors including healthcare, education, and entertainment, marking a significant rise in its societal importance. However, with the ongoing trend of population ageing, understanding the elderly’s acceptance of such new technologies has become a focal point in both academic and industrial discourse. Despite the attention it garners, there exists a gap in understanding the attitudes of older adults towards VR adoption, along with evident needs and barriers within this demographic. Hence, gaining an in-depth comprehension of the factors influencing the acceptance of VR technology among older adults becomes imperative to enhance its utility and efficacy within this group. This study employs renowned databases such as WoS and Scopus to scrutinize and analyze the utilization of VR among the elderly population. Utilizing VOSviewer software (version 1.6.20), statistical analysis is conducted on the pertinent literature to delve into research lacunae, obstacles, and recommendations in this domain. The findings unveil a notable surge in literature studies concerning VR usage among older adults, particularly evident since 2019. This study documents significant journals, authors, citations, countries, and research domains contributing to this area. Furthermore, it highlights pertinent issues and challenges surrounding the adoption of VR by older users, aiming to identify prevailing constraints, research voids, and future technological trajectories. Simultaneously, this study furnishes guidelines and suggestions tailored towards enhancing VR acceptance among the elderly, thereby fostering a more inclusive technological milieu. Ultimately, this research aspires to establish an encompassing technological ecosystem empowering older adults to harness VR technology for enriched engagement, learning, and social interactions.

Details

Title
A Bibliometric Analysis Exploring the Acceptance of Virtual Reality among Older Adults: A Review
Author
Pei-Gang, Wang 1   VIAFID ORCID Logo  ; Nazlena Mohamad Ali 1   VIAFID ORCID Logo  ; Sarker, Mahidur R 2   VIAFID ORCID Logo 

 Institute of Visual Informatics, Universiti Kebangsaan Malaysia, Bangi 43600, Selangor, Malaysia 
 Institute of Visual Informatics, Universiti Kebangsaan Malaysia, Bangi 43600, Selangor, Malaysia; Universidad de Diseño, Innovación y Tecnología, UDIT, Av. Alfonso XIII, 97, 28016 Madrid, Spain 
First page
262
Publication year
2024
Publication date
2024
Publisher
MDPI AG
e-ISSN
2073431X
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
3120607180
Copyright
© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.