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© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Autonomous vehicles are revolutionizing the future of intelligent transportation systems by integrating smart and intelligent onboard units (OBUs) that minimize human intervention. These vehicles can communicate with their environment and one another, sharing critical information such as emergency alerts or media content. However, this communication infrastructure is susceptible to cyber-attacks, necessitating robust mechanisms for detection and defense. Among these, the most critical threat is the denial-of-service (DoS) attack, which can target any entity within the system that communicates with autonomous vehicles, including roadside units (RSUs), or other autonomous vehicles. Such attacks can lead to devastating consequences, including the disruption or complete cessation of service provision by the infrastructure or the autonomous vehicle itself. In this paper, we propose a system capable of detecting DoS attacks in autonomous vehicles across two scenarios: an infrastructure-based scenario and an infrastructureless scenario, corresponding to vehicle-to-everything communication (V2X) Mode 3 and Mode 4, respectively. For Mode 3, we propose an ensemble learning (EL) approach, while for the Mode 4 environment, we introduce a gossip learning (GL)-based approach. The gossip and ensemble learning approaches demonstrate remarkable achievements in detecting DoS attacks on the UNSW-NB15 dataset, with efficiencies of 98.82% and 99.16%, respectively. Moreover, these methods exhibit superior performance compared to existing schemes.

Details

Title
Ensemble and Gossip Learning-Based Framework for Intrusion Detection System in Vehicle-to-Everything Communication Environment
Author
Muhammad Nadeem Ali 1   VIAFID ORCID Logo  ; Imran, Muhammad 1   VIAFID ORCID Logo  ; Ullah, Ihsan 1   VIAFID ORCID Logo  ; Ghulam Musa Raza 1   VIAFID ORCID Logo  ; Hye-Young, Kim 2 ; Byung-Seo, Kim 1   VIAFID ORCID Logo 

 Department of Software & Communications Engineering, Hongik University, Sejong-si 30016, Republic of Korea; [email protected] (M.N.A.); [email protected] (M.I.); [email protected] (I.U.); [email protected] (G.M.R.) 
 School of Games/Game Software, Hongik University, Building B, Room # 211, 2639 Sejong-ro, Sejong-si 30016, Republic of Korea; [email protected] 
First page
6528
Publication year
2024
Publication date
2024
Publisher
MDPI AG
e-ISSN
14248220
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
3120752037
Copyright
© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.