1. Introduction
1.1. Spatial and Temporal Dimensions of Historical Lighting
Lighting is a key quality of any built environment. The study of historic lighting relates building practice, building design, and technological development in natural and artificial lighting, e.g., luminaires, fuels, and window glass, with the lighting conditions that afford the use and perception of architecture. Artificial lighting commonly illuminated the private and public buildings but also the streets of Ostia [1]. On the one hand, antique lighting devices such as lamps made of clay or glass, as well as bronze chandeliers and candelabra, allow to reconfigure the illumination of buildings, at any time. On the other hand, they depend on the availability and affordability of olive oil as fuel, and can only produce a dim environment. Consequently, daylight was the primary source for lighting until the modern omnipresence of electrical lighting. While it may be difficult to tell when and where in a building lighting devices had been used, affordances due to the admission and distribution of daylight can be studied as intrinsic features of architecture.
Due to the loss or alteration of architecture, historic lighting often cannot be studied in situ, only by reconstruction and simulation [2,3,4]. This requires plausible assumptions in terms of light sources, reconstructed geometry, and material properties of a building [5]. Based on such models, the open source simulation suite
The computational demand and complexity to calculate metrics that are not reduced to planar, i.e., horizontal or vertical, illuminance still hinder scholars to investigate potentially more telling expressions of the luminous conditions in historical built environments. The development and application of such metrics typically fall into the field of (modern) lighting research and are detached from the realm of scholars studying, e.g., the functional and social correlation with historic activities and building practice: these are typically confronted with the results of metrics produced by other experts or suggested by off-the-shelf tools rather than including them in their research.
The recent development of the
The Python module
1.2. Objectives
The application of
2. Method
2.1. Modelling a Residential Unit in the Garden Houses in Ostia
The uniformly planned building complex of the Garden Houses (Italian Case a Giardino) occupies a ground area of just under 13,000 m2 in the southwestern part of the port city of Ostia (Regio III, insula ix). Built in Hadrianic times between 125 and 130/40 AD, the multi-storey complex comprises a closed-block perimeter, a centre occupied by eight luxurious medianum apartments, combined rented flats, workshops, and tabernas [12,13]. The initial construction phase of one residential unit, the House of the Priestesses (Italian Casa delle Ierodule, also called House of Lucceia Primitiva, Ostia III, ix, 6), situated in the western wing of the Garden Houses (Figure 1), was reconstructed based on an existing 3D documentation of the insula2. The methods are described by Borrmann et al., 2015 [15], and Nuechter [16].
In addition to the 3D documentation, a wide range of primary and secondary sources was evaluated prior to the actual modelling. These included information from the literature (e.g., Falzone and Pellegrino [17]), survey data, photogrammetric recordings, room by room documentation [14], archival material [18], excavation reports (e.g., Pavolini [19]), and our own survey and documentation work, which were taken into account for the reconstruction. On that basis, a georeferenced reconstruction model of the House of the Priestesses was developed, including a simplified representation of the solar obstructions formed by the other building blocks of the insula (Figure 2). The simplified reconstruction of the whole insula is conceptually based on the reconstruction drawing by M. A. Riccardi [17] (p. 36 Figure 20).
As in most cases of ancient residential architecture, the state of preservation of the House of the Priestesses (Figure 1) requires the reconstruction of large parts of the building’s geometry. The room height was reconstructed according to Falzone and Pellegrino [17] (p. 33), respectively Stevens [20] (p. 116 with note 20). The existence of inner and outer staircases indicates that the apartment was two-storied. The ground floor, with the exception of the kitchen and the inner staircase, had a primarily representative character; the private rooms and probable further service rooms are to be assumed on the upper floor, which makes a further room subdivision conceivable [21] (p. 267) and [22] (p. 31). Since all the preserved walls show equal thickness, no well-founded statement can be made about the room layout on the upper floor. Likewise, the literature postulates for representative rooms to be sometimes of double height [13] (p. 116), [23] (pp. 151–153) and [22] (pp. 118, 119). Therefore, in the reconstruction model, the so called tablinum opening onto the medianum with a colonnade is modelled as a two-storied room [24] (p. 166), whereas the rest of the upper floor, due to the considerable uncertainties, was not integrated in the simulation model but by its outer walls.
All window openings and doorways are only preserved in their bare brickwork dimensions, and whereas the width of every opening is given, their height is mostly unknown. Here, the reconstruction had to be drawn upon comparable and better-preserved building remains and adapted to the actual conditions in the House of the Priestesses [25]. It is assumed that the windows featured glass panes, and that frames and glazing bars covered a third of the window area.
Based on diffuse reflectance measurements of mosaic materials and different tones of wall paint, the reflectance values of the building surfaces in the House of the Priestesses are set to an average of 0.20 for outer walls and roofs, 0.15 for inner walls and ceilings, and 0.48 for the floor. Diffuse reflectance—a unitless quantity in the range 0.0 (no reflection) to 1.0 (all incident light is reflected)—was measured from calibrated photography [26] (pp. 674–675). Applying such measurements to reconstructions introduces error due to deterioration effects on the surfaces of archaeological finds, which are reflected by light-scattering characteristics [27]. The measurements on wall surfaces addressed this by aiming at wall surfaces in good condition, and where they were applied to the reconstruction of the ceiling that had not been preserved.
The reconstruction model maps the building’s topology (insula, unit, storey, room, building element) to a hierarchical layer structure. The approach is applicable to any edifice and guarantees that each element of the geometric model can be allocated a specific material with a specific reflectance value. A further differentiation of both, the geometry and the surface properties, is possible at any point in the project. At the same time, the developed structuring of the reconstruction model allows an automated transfer of the model into the simulation engine for further processing.
Finally, the model is exported in a
2.2. Zonal Daylight Simulation and Application of Illuminance-Based Metrics
The initialisation of the simulation starts with interpreting the OBJ file holding the reconstruction model. Surface types are mapped to reflection properties, and evaluation planes are produced from the floor areas of the model. Attributes such as room numbers and the geographical reference are maintained. When the definition of all referenced material properties is confirmed, a simulation model in the
To produce representative results for the local climate conditions, the simulation employs a weather file for a typical meteorological year. Since no such records exist for antiquity, data based on modern observations at Rome are employed. This assumes that the sky conditions have not significantly changed over the centuries.
In the presented case, lighting conditions are simulated at three levels. The samples distributed on the levels approximate sensor positions and directions of interest. Positions close to the rooms’ boundary surfaces tell us more about the illumination of the latter and—when combined with their reflectance—their apparent brightness. The same applies to imagery surfaces, e.g., a working plane constituted by furniture that has not been preserved. Positions in the rooms’ volume inform us about the eye illuminance, i.e., the overall brightness of a view to a given direction. A height of 1.50 m corresponds to the eye level of a standing building occupant. At a level of 1.00 m, the illuminance on horizontal surfaces such as desks and counters is investigated, as well as vertical illuminance, a proxy for the illuminance that would reach, e.g., the eye of a half-lying person on a kline. A third evaluation plane is placed just above the ground at a height of 0.10 m.
For each level, an initial grid of viewpoints is generated by
The simulation results in a dataset spanning temporal (e.g., hourly time-steps) and spatial (e.g., locations) domains. Among the results are, e.g., the horizontal illuminance or the vertical illuminances from four directions at each location. Since seasonal and diurnal activity patterns are to be evaluated, and the month and temporal hours shall be maintained, the day of the month is reduced to percentiles (including the median). The result of this temporal data reduction is, for each metric and percentile, a table with a row of 144 metric values (12 months × 12 temporal hours) for each location. Further attributes are the area represented by each point, the identifier of the room containing it, and the coordinates in the chosen geographic reference system. These tables are exported by
2.3. Deriving Illuminance Thresholds from Visual Tasks
The metrics are assessed for correlations with requirements attributed to activities in an antique residential context. Modern norms, e.g., the European Standard EN 17073 “Daylight in Buildings” [28], cannot be applied to pre-modern buildings. They reflect the characteristics of electrical lighting (generous illuminance thresholds due to constant and almost unlimited availability, measurement of light from above on horizontal planes), space usage (supplementing electrical lighting during hours of occupancy to reduce energy demand, reducing contrast to avoid glare for office workers), and building practice (feasibility of large transparent facade areas providing daylight supply and view connectivity, systems to control glare and solar gains). Since little is known about requirements in terms of photometric quantities, the evaluation relies on fundamental considerations of the physiology of vision.
Distinguishing detail requires contrast. Human sensitivity to contrast is not constant but increases with adapted background luminance up to approx. 3 , assuming an object contrast of 50% and a resolution of 8.8′ [29] (p. 66). Assuming a minimum luminance ratio of 1:5 and a typical reflectance of 0.20, an illuminance of about 50 provides conditions where contrast can be sufficiently well perceived.
Contrast information is complemented by colour, a reported requirement for practically all activities that involve visual tasks. Compared to contrast, the luminance threshold for photopic vision, which enables good colour vision, is set significantly higher at approx. 10 [30] (p. 81) and [31]. Assuming again a typical reflectance of 0.20, a minimum illuminance of 160 is required on the viewed object.
The proposed thresholds do not represent sharp separations. They rather approximate the point where good contrast and colour vision start to gradually decrease. An illuminance well below 160 could, for example, still support mesopic vision, hindering but not prohibiting colour differentiation.
2.4. Evaluation within a Geographical Information System
The computed metrics tables are imported into a GIS database as non-spatial attributes of point entities. Since these are chosen to ensure a minimum number of locations per room; they represent areas of different sizes, depending on their density (Figure 4).
Since the geometry inherits the projected coordinate system from the reconstruction model, the tables can be directly loaded into the GIS. The interface between simulation and GIS is implemented in
Besides physiological thresholds for contrast and colour vision, the spatial and temporal positioning of activities provides clues about the feasibility of daylight conditions in a room. While most activities in permanently inhabited residential buildings can be assumed to be seasonal invariants, they are part of a diurnal behavioural pattern. In pre-modern times, these typically followed a temporal segmentation of the time between sunrise and sunset into equal temporal hours: longer in summer and short in winter. Figure 5 illustrates the variable length of temporal hours as red lines, which divide daytime (vertical axis) into twelve periods of equal lengths, changing with the day of the year (horizontal axis).
The evaluation of lighting conditions for a specific activity has to choose a time frame within these diurnal and seasonal dimensions. In this research, this is demonstrated by the hypothetical attribution of activities to periods only to demonstrate possible applications of the method. Dressing and personal hygiene are examples for such activities that might be attributed to the morning hours and impose visual requirements. For personal hygiene, for example, the entire first half of the day would be considered (hatched in Figure 5, while dressing would be expected to happen only in the first hours. Other activities are expected in later hours of the day, with dining and related activities such as serving food and cleaning being obvious examples.
In many cases, a view direction close to horizontal appears plausible, and the orientation around the vertical axis may be variable and potentially chosen for the best daylight conditions unless constrained by fixed installations. This is translated to the evaluation of the maximum of the four illuminances received from orthogonal directions. Assuming a standing person, an eye level of 1.50 m is evaluated. In other cases, when activities are related to horizontal work planes, such as desks or counters, horizontal illuminance may be evaluated.
The zonal simulation data in the GIS table allow the combined evaluation of all the stated requirements—illuminance thresholds, seasonal and diurnal periods, and orientation and elevation of the illuminated surface. This is implemented by filtering the results for the defined period. When activities are not constrained to a certain direction, the maximum vertical illuminance from four directions is picked, assuming that one chooses a favourable orientation when possible. For each location, this produces one value per seasonal and diurnal period (month and temporal hour).
3. Results and Discussion
Figure 6 maps the typical (median) horizontal illuminance at an imaginary work plane of 1.00 m during the first six temporal hours of all days in the month with the lowest daylight availability. Figure 7 contrasts this with the maximum vertical illuminance out of the four orientations at eye-level. It is obvious that high values for horizontal illuminance up to 1600 occur in small areas directly beside windows, while most of the evaluated zone receives less than 100 .
Figure 8 and Figure 9 are the results of the applications of the illuminance thresholds (of 50 for contrast, and 160 for colour vision) to the median horizontal and vertical illuminance values shown in Figure 6 and Figure 7. According to these, contrast vision is typically supported by most of the rooms, while optimum colour vision is possible only along the (in the model unobstructed) west facade and in the immediate proximity to some of the apertures in the east. Comparing Figure 8 and Figure 9 suggests that activities with requirements for contrast, and even more colour perception, are performed better close to windows(or door) openings if performed on horizontal surfaces. The area where vertical illuminance (under the assumption of a favourable orientation toward the daylight aperture) exceeds the threshold for contrast and even colour vision is slightly larger and covers the entire medianum.
The discussed typical daylight conditions obfuscate the fact that even areas, where the median illuminance may not support a given visual task, may offer favourable conditions at particular times of the day. Figure 10 describes the fraction of the assumed period (first six temporal hours) in which daylight affords colour vision on a vertical surface for the poorest performing month. It turns out that the west-oriented rooms that have more than one window pointing toward the outside consistently provide the required illuminance over at least half of the six evaluated temporal hours and more than the east-oriented rooms, particularly regarding the east-oriented rooms at the north and south of the medianum, which feature only one window each. These provide sufficient illuminance only directly beside the windows. Surprisingly, at first, the higher daylight availability in the morning hours at west-oriented rooms may be explained by the unobstructed view to the sky, which contributes most of the vertical illuminance but is obstructed by the insula’s buildings at the east side. This, however, raises questions about potential obstructions at the west of the building that cannot be fully excluded based on the state of research.
4. Conclusions and Outlook
This paper outlines how a digital process chain can support interdisciplinary cooperation between archaeologists, historic building researchers, and lighting engineers to help understanding ancient residential buildings. Based on a reconstruction and necessary assumptions,
The capability of the method to produce a GIS layer representing a set of zonal daylight metrics that can be overlaid with other, spatial research data was demonstrated. The first results show the potential to integrate daylight metrics in future interdisciplinary research. Relying on open and well-documented GIS standards further opens a robust path to archiving and reusing daylight simulation data, which align with practical applications in historical research.
A possible extension of GISs’ integration to maintain the temporal dimension of simulation results is currently being investigated. This would make it possible to develop data-processing workflows, such as the formulation and application of metrics, entirely within the GIS environment. This would allow us to overcome one more difference between the realms of simulation and historical research.
The main limitation of the method is its dependency on a complete reconstruction model and assumptions on conditions such as sky conditions in the past, but also on behaviour such as the opening and closing of doors and shutters. Here, the method relies on plausible inputs from other sources. Systematic research addressing these unknowns in the model setup is proposed to leverage the potential of simulations in archaeology and historical building sciences.
Conceptualisation, L.O.G.; methodology, investigation, and draft preparation, L.O.G., A.N., S.W.W. and C.M. All authors have read and agreed to the published version of the manuscript.
The simulation environment
The authors express their gratitude for the contribution of the 3D documentation of the House of the Priestesses by the Austrian Archaeological Institute and the Austrian Academy of Sciences.
The authors declare no conflicts of interest.
Footnotes
1.
2. The 3D documentation is a result of the project “The ‘Case a Giardino’ in Ostia—archaeological context and virtual archaeology”—which was conducted by the Austrian Academy of Sciences and the Austrian Archaeological Institute between 2019 and 2022 and supported by the Austrian Science Fund (FWF, #P31438) [
3.
4.
Footnotes
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Figure 1. Three-dimensional documentation of the House of the Priestesses in Ostia as of today.
Figure 3. Imagery for one view point in the evaluated rooms to test model integrity.
Figure 5. Temporal daylight hours (vertical distance between red lines) and exemplary evaluation period (hatched) overlaid on a heatmap that illustrates the exterior global horizontal irradiance (EGH).
Figure 6. Median horizontal illuminance at [Forumla omitted. See PDF.] [Forumla omitted. See PDF.] during the first six temporal hours of all days in the month with lowest daylight admission (in [Forumla omitted. See PDF.], basemap by Cervi [12]).
Figure 7. Median vertical illuminance at [Forumla omitted. See PDF.] [Forumla omitted. See PDF.] height duringthe first six temporal hours of all days in the month with lowest daylight admission (in [Forumla omitted. See PDF.], basemap by Cervi [12]).
Figure 8. Annual daylight conditions by thresholds for contrast and colour vision on horizontal surfaces at [Forumla omitted. See PDF.] [Forumla omitted. See PDF.] height during the first half of the day in the month with lowest daylight admission (basemap by Cervi [12]).
Figure 9. Annual daylight conditions by thresholds for contrast and colour vision on vertical surfaces at [Forumla omitted. See PDF.] [Forumla omitted. See PDF.] height during the first half of the day in the month with lowest daylight admission (basemap by Cervi [12]).
Figure 10. Annual daylight conditions supporting colour vision on vertical surfaces during the first half of the day in the month with lowest daylight admission (unitless fraction of time in the range 0.0 to 1.0, basemap by Cervi [12]).
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Abstract
Computer simulation allows to study daylight conditions in the past that afforded activities in antique buildings. The Python module
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Details
; Noback, Andreas 2
; Wasilewski, Stephen William 3
; Mächler, Claudia 2
1 Institute of Civil Engineering, School of Engineering and Architecture, Lucerne University of Applied Sciences and Arts, Technikumstrasse 21, 6048 Horw, Switzerland; Institute of Technology in Architecture, Department of Architecture, Federal Institute of Technology Zurich, Stefano-Franscini-Platz 1, 8093 Zurich, Switzerland
2 Chair of Classical Archaeology, Department of Architecture, Technische Universität Darmstadt, El-Lissitzky-Strasse 1, 64287 Darmstadt, Germany
3 Institute of Civil Engineering, School of Engineering and Architecture, Lucerne University of Applied Sciences and Arts, Technikumstrasse 21, 6048 Horw, Switzerland; Laboratory of Integrated Performance in Design, School of Architecture, Civil & Environmental Engineering, Ecole Polytechnique Fédérale de Lausanne, LE 1 110, Station 18, 1015 Lausanne, Switzerland





