Abstract

The main purpose of this paper is to describe key gamification techniques that can be applied to enhance the tourist attraction visiting process. The paper is based on the methodology of design patterns; particularly it adopts the definition and classification schemes originally proposed and developed in the context of gamification of work to specify gamification techniques related to various aspects of the tourist attraction visiting process. The main result is the selection of twelve gamification techniques for enhancing the tourist attraction visiting process, four for each of the three phases of the visiting process (before, during and after the visit). The paper shows that gamification techniques can be applied to enhance the tourist attraction visiting process. Implementation of the proposed gamification techniques is supposed to both improve visitor experience and give the tourist attraction managers a tool for boosting interest in less popular exhibitions and events.

Details

Title
Enhancing the tourist attraction visiting process with gamification: key concepts
Author
Swacha, Jakub 1 ; Ittermann, Robert 2 

 University of Szczecin, Faculty of Economics and Management, Institute of Information Technology in Management, Szczecin, Poland 
 Business Academy North, Project Management, Hamburg, Germany 
Pages
59-66
Publication year
2017
Publication date
2017
Publisher
De Gruyter Poland
ISSN
20809646
e-ISSN
23000813
Source type
Scholarly Journal
Language of publication
Multiple languages; English
ProQuest document ID
3156963936
Copyright
© 2017. This work is published under http://creativecommons.org/licenses/by-nc-nd/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.