Abstract

After a discussion about the possibilities and status of augmented reality in education, a good practice example of an augmented reality application is presented. This case study examines the use of an augmented reality app in higher education to support abstract STEM content, such as vectors. Based on this example, the implementation of such apps in didactic concepts and self-directed learning will be discussed. Furthermore, aspects of integration into digital learning and teaching will be addressed.

Details

Title
Vector AR3-APP – A Good-Practice Example of Learning with Augmented Reality
Author
Langer, Karin 1 ; Lietze, Stefanie 1 ; Krizek, Gerd Ch 1 

 Fachhochschule Technikum Wien [www.technikum-wien.at], Höchstädtplatz 6, A-1200 Vienna, Austria 
Pages
51-64
Publication year
2021
Publication date
2021
Publisher
De Gruyter Poland
e-ISSN
10275207
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
3156975068
Copyright
© 2021. This work is published under http://creativecommons.org/licenses/by/4.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.