Abstract

In today’s world, technology and digital media are no longer separate, “other” than “natural” human and social life. Technology has become pervasive, transparent, reaching a “stable” form, no longer revolutionary. A new concept, “the post-digital,” is emerging and gradually taking hold in a wide range of fields. The resulting complexities call for overcoming the binary and hierarchical approach between theory and practice by rethinking traditional teaching patterns and remediating knowledge. Maker Education is moving in this direction. It is considered a technology-based extension of activism, developing STEAM and 21st-century skills. Its main exponents believe that it can “disrupt” or transform traditional educational methods. The Maker Movement, indeed, overlaps with the natural inclinations of children and the power of learning by doing. This contribution presents an ongoing research project that aims to outline a proposal for integrating this approach into the primary and lower secondary school curriculum. We detected its impact on students’ school self-efficacy and attitude toward STEM and 21st-century skills. The results collected in the first part of the project look promising. The data underline the pupils’ interest in STEM subjects and the improvement of their organizational and interpersonal skills.

Details

Title
Learning in the post-digital era. Transforming education through the Maker approach
Author
Gratani, Francesca 1   VIAFID ORCID Logo  ; Giannandrea, Lorella 1   VIAFID ORCID Logo  ; Rossi, Pier Giuseppe 1   VIAFID ORCID Logo 

 University of Macerata, Italy 
Pages
111-119
Publication year
2023
Publication date
2023
Publisher
De Gruyter Poland
ISSN
20370830
e-ISSN
20370849
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
3158212157
Copyright
© 2023. This work is published under http://creativecommons.org/licenses/by-nc-nd/3.0 (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.