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© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

Research on Virtual Reality (VR) interfaces for distant object interaction has been carried out to improve user experience. Since hand-only interfaces and gaze-only interfaces have limitations such as physical fatigue or restricted usage, VR interaction interfaces using both gaze and hand input have been proposed. However, current gaze + hand interfaces still have restrictions such as difficulty in translating along the gaze ray direction, using less realistic methods, or limited rotation support. This study aims to design a new distant object interaction technique that supports hand-based interaction with high freedom of object interaction in immersive VR. In this study, we developed GazeHand2, a hand-based object interaction technique, which features a new depth control that enables free object manipulation in VR. Building on the strength of the original GazeHand, GazeHand2 can control the change rate of the gaze depth by using the relative position of the hand, allowing users to translate the object to any position. To validate our design, we conducted a user study on object manipulation, which compares it with other gaze + hand interfaces (Gaze+Pinch and ImplicitGaze). Result showed that, compared to other conditions, GazeHand2 reduced 39.3% to 54.3% of hand movements and 27.8% to 47.1% of head movements under 3 m and 5 m tasks. It also significantly increased overall user experiences (0.69 to 1.12 pt higher than Gaze+Pinch and 1.18 to 1.62 pt higher than ImplicitGaze). Furthermore, over half of the participants preferred GazeHand2 because it supports convenient and efficient object translation and hand-based realistic object manipulation. We concluded that GazeHand2 can support simple and effective distant object interaction with reduced physical fatigue and higher user experiences compared to other interfaces in immersive VR. We suggested future designs to improve interaction accuracy and user convenience for future works.

Details

Title
GazeHand2: A Gaze-Driven Virtual Hand Interface with Improved Gaze Depth Control for Distant Object Interaction
Author
Jeong Jaejoon 1   VIAFID ORCID Logo  ; Soo-Hyung, Kim 1   VIAFID ORCID Logo  ; Hyung-Jeong, Yang 1   VIAFID ORCID Logo  ; Lee, Gun 2   VIAFID ORCID Logo  ; Kim, Seungwon 1   VIAFID ORCID Logo 

 Department of Artificial Intelligence Convergence, Chonnam National University, Gwangju 61186, Republic of Korea; [email protected] (J.J.); [email protected] (S.-H.K.); [email protected] (H.-J.Y.) 
 Australian Research Centre for Interactive and Virtual Environments STEM, University of South Australia, Adelaide, SA 5001, Australia; [email protected] 
First page
2530
Publication year
2025
Publication date
2025
Publisher
MDPI AG
e-ISSN
20799292
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
3229142790
Copyright
© 2025 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.