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© 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.

Abstract

The notion of comfort with respect to rides, such as roller coasters, is typically addressed from the perspective of a physical ride, where the convenience of transportation is redefined to minimize risk and maximize thrill. As a popular form of entertainment, roller coasters sit at the nexus of rides and games, providing a suitable environment to measure both mental and physical experiences of rider comfort. In this paper, the way risk and comfort affect such experiences is investigated, and the connection between play comfort and ride comfort is explored. A roller coaster ride simulation is adopted as the target environment for this research, which combines the feeling of being thrill and comfort simultaneously. At the same time, this paper also expands research on roller coaster rides while bridging the rides and games via the analogy of the law of physics, a concept currently known as motion in mind. This study’s contribution involves a roller coaster ride model, which provides an extended understanding of the relationship between physical performance and the mental experience relative to the concept of motion in mind while establishing critical criteria for a comfortable experience of both the ride and play.

Details

Title
Bridging Ride and Play Comfort
Author
Zhang, Zeliang 1   VIAFID ORCID Logo  ; Kang Xiaohan 1   VIAFID ORCID Logo  ; Mohd Nor Akmal Khalid 2   VIAFID ORCID Logo  ; Iida, Hiroyuki 2   VIAFID ORCID Logo 

 School of Information Science, Japan Advanced Institute of Science and Technology, Nomi 923-1292, Ishikawa, Japan; [email protected] (K.X.); [email protected] (M.N.A.K.); [email protected] (H.I.) 
 School of Information Science, Japan Advanced Institute of Science and Technology, Nomi 923-1292, Ishikawa, Japan; [email protected] (K.X.); [email protected] (M.N.A.K.); [email protected] (H.I.); Research Center for Entertainment Science, Japan Advanced Institute of Science and Technology, Nomi 923-1292, Ishikawa, Japan 
First page
119
Publication year
2021
Publication date
2021
Publisher
MDPI AG
e-ISSN
20782489
Source type
Scholarly Journal
Language of publication
English
ProQuest document ID
2535222624
Copyright
© 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.